As sports training becomes more scientific in its methods it is important that sports fully utilize and embrace the major changes happening in the Web 2.0 world of user generated content, interactivity, social networks, mobile devices such as smart phones and tablets with video taking and sharing capabilities and pervasive high speed fixed and mobile bandwidth. It is important to understand and quantify the effect these Web 2.0 capabilities have on the world of sports training. A specific web-based learning environment was developed as a tool to test the impact of the technologies used by subjects on their learning. The subjects in all groups then re-took the assessment and completed a feedback form. The results were meaningful. Overall there was an improvement in performance from assessment one to assessment two of 35%. These results when broken down into the two groups showed that the Hybrid Group had a 39% improvement in performance and the Web Only group had a 30% improvementin performance.