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This Book "Development of Computer-Based Ludo Game Software: Step-By-Step Approach" is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of…mehr

Produktbeschreibung
This Book "Development of Computer-Based Ludo Game Software: Step-By-Step Approach" is a six chapter book, written in simple, clear and concise language. It is an attempt to provide a systematic approach to game development for budding game programmers as well as experts in game development. It provides an in-depth, focused and broad view of computer game development using state-of-the-art techniques like object-oriented programming (OOP) software development paradigm, Unified Modeling Language (UML) diagramming and sound Software Engineering design principles to achieve the objective of computerizing Ludo game. The author hopes that after using this book, the reader's view will radically change the complexity about computer game.
Autorenporträt
Uche detém B.Sc (Hons.). e M.Sc em Informática. É actualmente candidato a doutoramento em Ciência da Computação na Universidade da Nigéria, Nsukka pesquisando sobre o desenvolvimento de modelos híbridos adaptativos para controlo de congestionamento em redes celulares. As suas áreas de interesse de investigação são: Desenvolvimento de Jogos, Controlo de Congestionamento em Comunicação de Dados e Redes.