This last decade has seen a noticeable rise in Online
systems which are generally used alongside specific
tools such as video and audio to deliver learning
over distance. However these systems have not reached
their expected potential for a number of reasons e.g.
lack of motivated users. Research into theories of
learning and technology and evaluation of a
'made for purpose' learning environment has
highlighted certain factors that contribute to this
failure. e.g. absence of pedagogy, lack of
understanding or an environment the does not allow
users to engage in higher level learning. This book
provides advice to tune a system to deal with these
issues by resolving the physical motivational &
psychological factors that prevent learning. It
approaches this through exploration of theories and
practice to determine those that readily lend
themselves to an E-learning environment. The outcome:
best practice model for e-learning. This covers:
material design and quality of a system to deliver
learning; the system s ability to adjust to user
performance; quality of learning and teaching with
the advice on good facilitative practices and last
but not least the usability of the system.
systems which are generally used alongside specific
tools such as video and audio to deliver learning
over distance. However these systems have not reached
their expected potential for a number of reasons e.g.
lack of motivated users. Research into theories of
learning and technology and evaluation of a
'made for purpose' learning environment has
highlighted certain factors that contribute to this
failure. e.g. absence of pedagogy, lack of
understanding or an environment the does not allow
users to engage in higher level learning. This book
provides advice to tune a system to deal with these
issues by resolving the physical motivational &
psychological factors that prevent learning. It
approaches this through exploration of theories and
practice to determine those that readily lend
themselves to an E-learning environment. The outcome:
best practice model for e-learning. This covers:
material design and quality of a system to deliver
learning; the system s ability to adjust to user
performance; quality of learning and teaching with
the advice on good facilitative practices and last
but not least the usability of the system.