Difficult Heritage and Immersive Experiences examines the benefits involved in designing and employing immersive technologies to reconstruct difficult pasts at heritage sites around the world.
Difficult Heritage and Immersive Experiences examines the benefits involved in designing and employing immersive technologies to reconstruct difficult pasts at heritage sites around the world.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Agiatis Benardou is Senior Research Associate at ATHENA Research Center in Athens, Greece, and Postdoctoral Fellow at the Department of Informatics, Athens University of Economics and Business. Anna Maria Droumpouki is Research Associate at Ludwig-Maximilians- University München, Institute of Eastern and Southeastern European History.
Inhaltsangabe
Introduction: Difficult Heritage and Immersive Experiences; 1. Immersion, Impersonation and Engagement in Dangerous Pasts. Limits, Effects and Ethics of Immersive Heritage Experiences; 2. Reflective Experiences with Immersive Heritage; 3. Remaking Confucian Rites: Reenactment, Immersive Visualization and the Revitalization of the Marginalized Cosmological Body; 4. The Role of Digital Technologies in Unearthing the Rosewood Massacre; 5. VR as Critical Historiography - The case of Wadi Salib in Haifa; 6 Virtual History: VR, Immersion, and Learning Holocaust History; 7. Practices of digital immersion for the study of built heritage as a promoter of equity in urban sites challenged by difficult pasts; 8. First-person interactive experience of a Concentration Camp: The case of Block 15
Introduction: Difficult Heritage and Immersive Experiences; 1. Immersion, Impersonation and Engagement in Dangerous Pasts. Limits, Effects and Ethics of Immersive Heritage Experiences; 2. Reflective Experiences with Immersive Heritage; 3. Remaking Confucian Rites: Reenactment, Immersive Visualization and the Revitalization of the Marginalized Cosmological Body; 4. The Role of Digital Technologies in Unearthing the Rosewood Massacre; 5. VR as Critical Historiography - The case of Wadi Salib in Haifa; 6 Virtual History: VR, Immersion, and Learning Holocaust History; 7. Practices of digital immersion for the study of built heritage as a promoter of equity in urban sites challenged by difficult pasts; 8. First-person interactive experience of a Concentration Camp: The case of Block 15
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