Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Paul Crowther is Professor of Philosophy at Alma Mater Europaea - Institutum Studiorum Humanitatis in Slovenia.
Inhaltsangabe
A Methodological Prologue Introduction: The Possibility of Digital Art Chapter 1 Machine Being : Desmond Paul Henry's Computer Art Chapter 2 The Emergence of Digital Art Chapter 3 Digital Plasticity and Its Objects Chapter 4 Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration Chapter 5 Computer Assisted Hybrids Chapter 6 Interactivities
A Methodological Prologue
Introduction: The Possibility of Digital Art
Chapter 1 - Machine-Being : Desmond Paul Henry's Computer Art
Chapter 2 - The Emergence of Digital Art
Chapter 3 - Digital Plasticity and Its Objects
Chapter 4 - Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration
A Methodological Prologue Introduction: The Possibility of Digital Art Chapter 1 Machine Being : Desmond Paul Henry's Computer Art Chapter 2 The Emergence of Digital Art Chapter 3 Digital Plasticity and Its Objects Chapter 4 Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration Chapter 5 Computer Assisted Hybrids Chapter 6 Interactivities
A Methodological Prologue
Introduction: The Possibility of Digital Art
Chapter 1 - Machine-Being : Desmond Paul Henry's Computer Art
Chapter 2 - The Emergence of Digital Art
Chapter 3 - Digital Plasticity and Its Objects
Chapter 4 - Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration
Chapter 5 - Computer-Assisted Hybrids
Chapter 6 - Interactivities
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