Is art created with computers really art? This book answers 'yes.' Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art's historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional…mehr
Is art created with computers really art? This book answers 'yes.' Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art's historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
Paul Crowther is Professor of Philosophy at Alma Mater Europaea - Institutum Studiorum Humanitatis in Slovenia.
Inhaltsangabe
A Methodological Prologue
Introduction: The Possibility of Digital Art
Chapter 1 - Machine-Being : Desmond Paul Henry's Computer Art
Chapter 2 - The Emergence of Digital Art
Chapter 3 - Digital Plasticity and Its Objects
Chapter 4 - Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration
Chapter 5 - Computer-Assisted Hybrids
Chapter 6 - Interactivities
A Methodological Prologue Introduction: The Possibility of Digital Art Chapter 1 Machine Being : Desmond Paul Henry's Computer Art Chapter 2 The Emergence of Digital Art Chapter 3 Digital Plasticity and Its Objects Chapter 4 Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration Chapter 5 Computer Assisted Hybrids Chapter 6 Interactivities
Chapter 1 - Machine-Being : Desmond Paul Henry's Computer Art
Chapter 2 - The Emergence of Digital Art
Chapter 3 - Digital Plasticity and Its Objects
Chapter 4 - Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration
Chapter 5 - Computer-Assisted Hybrids
Chapter 6 - Interactivities
A Methodological Prologue Introduction: The Possibility of Digital Art Chapter 1 Machine Being : Desmond Paul Henry's Computer Art Chapter 2 The Emergence of Digital Art Chapter 3 Digital Plasticity and Its Objects Chapter 4 Echoes of Nature, Enhanced Realities: The Rise of Digital Figuration Chapter 5 Computer Assisted Hybrids Chapter 6 Interactivities
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