Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.…mehr
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Rob O'Neill is a Character Technical Director Supervisor at DreamWorks Animation. Prior to joining DreamWorks, he was an Assistant Professor at Pratt Institute where he was Director of the Digital Arts Research Lab, and a founding partner of Kickstand Animation.
Inhaltsangabe
An Introduction to Digital Characters. Overview. Contemporary Issues Related to Digital Characters. Interview: Josh Carey Rigging Supervisor Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin Associate Professor and Department Head Department of Visualization College of Architecture Texas A&M University. Character Technology and Code. Interview: Daniel Dawson Lead Character Technical Director DreamWorks Animation. Character Technology. Introduction To Character Technology. Interview: Wade Ryer Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland Character Technical Director Consultant. Motion Systems. Interview: Cara Malek Character Technology Body Lead DreamWorks Animation. Deformation Systems. Interview: Robert Helms Lead Character Technical Director DreamWorks Animation. Face Setup. Interview: Nico Scapel Creative Director Faceshift. Rig Synthesis. Interview: Stephen Mann CG Supervisor Shade VFX. Rig Construction. Animation Technology. Introduction to Animation Technology. Interview: Javier Solsona Senior Character Technical Director Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell Lead Character Technical Director DreamWorks Animation. Motion Capture. Interview: Brad Clark Character Technical Director Consultant. Procedural Animation. Interview: Terran Boylan Lead Character Technical Director DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch Rigging Tech Art Lead Bungie. Conclusions. The Frontiers of Digital Character Development. Interview: Ken Perlin Professor Media Research Laboratory Courant Institute of Mathematical Sciences New York University.
An Introduction to Digital Characters. Overview. Contemporary Issues Related to Digital Characters. Interview: Josh Carey Rigging Supervisor Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin Associate Professor and Department Head Department of Visualization College of Architecture Texas A&M University. Character Technology and Code. Interview: Daniel Dawson Lead Character Technical Director DreamWorks Animation. Character Technology. Introduction To Character Technology. Interview: Wade Ryer Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland Character Technical Director Consultant. Motion Systems. Interview: Cara Malek Character Technology Body Lead DreamWorks Animation. Deformation Systems. Interview: Robert Helms Lead Character Technical Director DreamWorks Animation. Face Setup. Interview: Nico Scapel Creative Director Faceshift. Rig Synthesis. Interview: Stephen Mann CG Supervisor Shade VFX. Rig Construction. Animation Technology. Introduction to Animation Technology. Interview: Javier Solsona Senior Character Technical Director Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell Lead Character Technical Director DreamWorks Animation. Motion Capture. Interview: Brad Clark Character Technical Director Consultant. Procedural Animation. Interview: Terran Boylan Lead Character Technical Director DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch Rigging Tech Art Lead Bungie. Conclusions. The Frontiers of Digital Character Development. Interview: Ken Perlin Professor Media Research Laboratory Courant Institute of Mathematical Sciences New York University.
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