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Presenting highlights from five years of the field journal Digital Creativity , this volume republishes twenty-seven contributions from international artists and scientists.
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Presenting highlights from five years of the field journal Digital Creativity , this volume republishes twenty-seven contributions from international artists and scientists.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 256
- Erscheinungstermin: 1. Januar 2002
- Englisch
- Abmessung: 244mm x 170mm x 16mm
- Gewicht: 608g
- ISBN-13: 9789026519390
- ISBN-10: 9026519397
- Artikelnr.: 54608711
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis
- Seitenzahl: 256
- Erscheinungstermin: 1. Januar 2002
- Englisch
- Abmessung: 244mm x 170mm x 16mm
- Gewicht: 608g
- ISBN-13: 9789026519390
- ISBN-10: 9026519397
- Artikelnr.: 54608711
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Colin Beardon, Lone Malmborg
On digital creativity
Welcome to virtuality
Manifesto for a Digital Bauhaus
The architect's wunderkammer: aesthetic pleasure and engagement in electronic spaces
The student's construction of artistic truth in digital images
What is consciousness for?
The desert of passions and the technological soul
Prosthetics for the mind: augmenting the self with microelectronics
Art of virtual bodies
The next body and beyond: meta-organisms
psycho-prostheses and aesthetics of hybridity
Virtual life: self and identity redefined in the new media age
OSMOSE: notes on being in immersive virtual space
The Sadeian interface: computers and catharsis
Art practice augmented by digital agents
Emergent constructions: re-embodied intelligence within recombinant poetic networks
Artistic communication for A-life and robotics
Technological latency: from autoplastic to alloplastic
Autonomous architecture
Vibrating tectonics: gestural trajectories
energy mappings and self-conditioning design strategies
Q?ake® goes the environment: game aesthetics and archaeologies
Remediating theatre in a digital proscenium
Drama in the digital domain: Commedia dell'Arte
characterisation
collaboration and computers
Interactive dance-making: online creative collaborations
Loa and behold: voice ghosts in the new technoculture
Playing on a holo-stage: towards the interaction between real and virtual performers
Welcome to virtuality
Manifesto for a Digital Bauhaus
The architect's wunderkammer: aesthetic pleasure and engagement in electronic spaces
The student's construction of artistic truth in digital images
What is consciousness for?
The desert of passions and the technological soul
Prosthetics for the mind: augmenting the self with microelectronics
Art of virtual bodies
The next body and beyond: meta-organisms
psycho-prostheses and aesthetics of hybridity
Virtual life: self and identity redefined in the new media age
OSMOSE: notes on being in immersive virtual space
The Sadeian interface: computers and catharsis
Art practice augmented by digital agents
Emergent constructions: re-embodied intelligence within recombinant poetic networks
Artistic communication for A-life and robotics
Technological latency: from autoplastic to alloplastic
Autonomous architecture
Vibrating tectonics: gestural trajectories
energy mappings and self-conditioning design strategies
Q?ake® goes the environment: game aesthetics and archaeologies
Remediating theatre in a digital proscenium
Drama in the digital domain: Commedia dell'Arte
characterisation
collaboration and computers
Interactive dance-making: online creative collaborations
Loa and behold: voice ghosts in the new technoculture
Playing on a holo-stage: towards the interaction between real and virtual performers
On digital creativity
Welcome to virtuality
Manifesto for a Digital Bauhaus
The architect's wunderkammer: aesthetic pleasure and engagement in electronic spaces
The student's construction of artistic truth in digital images
What is consciousness for?
The desert of passions and the technological soul
Prosthetics for the mind: augmenting the self with microelectronics
Art of virtual bodies
The next body and beyond: meta-organisms
psycho-prostheses and aesthetics of hybridity
Virtual life: self and identity redefined in the new media age
OSMOSE: notes on being in immersive virtual space
The Sadeian interface: computers and catharsis
Art practice augmented by digital agents
Emergent constructions: re-embodied intelligence within recombinant poetic networks
Artistic communication for A-life and robotics
Technological latency: from autoplastic to alloplastic
Autonomous architecture
Vibrating tectonics: gestural trajectories
energy mappings and self-conditioning design strategies
Q?ake® goes the environment: game aesthetics and archaeologies
Remediating theatre in a digital proscenium
Drama in the digital domain: Commedia dell'Arte
characterisation
collaboration and computers
Interactive dance-making: online creative collaborations
Loa and behold: voice ghosts in the new technoculture
Playing on a holo-stage: towards the interaction between real and virtual performers
Welcome to virtuality
Manifesto for a Digital Bauhaus
The architect's wunderkammer: aesthetic pleasure and engagement in electronic spaces
The student's construction of artistic truth in digital images
What is consciousness for?
The desert of passions and the technological soul
Prosthetics for the mind: augmenting the self with microelectronics
Art of virtual bodies
The next body and beyond: meta-organisms
psycho-prostheses and aesthetics of hybridity
Virtual life: self and identity redefined in the new media age
OSMOSE: notes on being in immersive virtual space
The Sadeian interface: computers and catharsis
Art practice augmented by digital agents
Emergent constructions: re-embodied intelligence within recombinant poetic networks
Artistic communication for A-life and robotics
Technological latency: from autoplastic to alloplastic
Autonomous architecture
Vibrating tectonics: gestural trajectories
energy mappings and self-conditioning design strategies
Q?ake® goes the environment: game aesthetics and archaeologies
Remediating theatre in a digital proscenium
Drama in the digital domain: Commedia dell'Arte
characterisation
collaboration and computers
Interactive dance-making: online creative collaborations
Loa and behold: voice ghosts in the new technoculture
Playing on a holo-stage: towards the interaction between real and virtual performers