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This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.
The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.
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Produktbeschreibung
This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.

The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.

A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.

Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Autorenporträt
Pablo Abend (Dr.) ist wissenschaftlicher Koordinator des DFG-Graduiertenkollegs »Locating Media« an der Universität Siegen. Seit April 2019 vertritt er die Professur für Designtheorie an der Burg Giebichenstein Kunsthochschule Halle (Saale).

Mathias Fuchs (Dr.) ist ein Künstler und Medienwissenschaftler. Er war u.a. Senior Lecturer an der University of Salford in Greater Manchester, Vertretungsprofessor an der Universität Potsdam und Senior Fellow am Institute of Advanced Study on Media Cultures of Computer Simulation (MECS). Fuchs arbeitet am Institut für Kultur und Ästhetik Digitaler Medien an der Leuphana-Universität Lüneburg. Fuchs hat im Feld der künstlerischen Auseinandersetzung mit Computerspielen und deren Theorie Pionierarbeit geleistet und leitet ein DFG-gefördertes Projekt zu Gamification (2018-2021).
Rezensionen
Besprochen in:

https://colognegamelab.de, 10 (2020)