Digital Fashion Innovations
Advances in Design, Simulation, and Industry
Herausgeber: Sayem, Abu Sadat Muhammad
Digital Fashion Innovations
Advances in Design, Simulation, and Industry
Herausgeber: Sayem, Abu Sadat Muhammad
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Digitalisation is becoming standard practice within the fashion industry, reinforced by the Covid-19 pandemic. Digital Fashion Innovations captures the state-of-art developments taking place in this multi-disciplinary field.
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Digitalisation is becoming standard practice within the fashion industry, reinforced by the Covid-19 pandemic. Digital Fashion Innovations captures the state-of-art developments taking place in this multi-disciplinary field.
Produktdetails
- Produktdetails
- Verlag: CRC Press
- Seitenzahl: 206
- Erscheinungstermin: 5. Juni 2023
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 485g
- ISBN-13: 9781032207292
- ISBN-10: 1032207299
- Artikelnr.: 67514898
- Verlag: CRC Press
- Seitenzahl: 206
- Erscheinungstermin: 5. Juni 2023
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 485g
- ISBN-13: 9781032207292
- ISBN-10: 1032207299
- Artikelnr.: 67514898
Dr. Abu Sadat Muhammad Sayem is the principal investigator of the UKRI project "Digital Fashion Network (2023-24)". He has been working in the field of digital fashion since 2004 and has been chairing the annual event "Digital Fashion Innovation Symposium" since 2020. His ongoing research at the Manchester Metropolitan University covers the areas of digital prototyping, sustainable materials and process innovation, and smart garments. He obtained a PhD from the University of Manchester, an MSc. from the Technische Universität Dresden and a BSc. from the University of Dhaka. In the past, Dr. Sayem worked as an Associate Professor in the Textile Department and as the Head of the Centre of Scientific Research and Innovation of the Southeast University, Bangladesh. He is a member of the UKRI Talent Peer Review College, a fellow and trustee of the Textile Institute, a fellow of the Higher Education Academy (Advance HE, UK) as well as an alumnus of the Commonwealth Scholarship Commission, UK and the Deutscher Akademischer Austauschdienst (DAAD), Germany.
Part A: Introduction. 1. Defining Digital Fashion and Tracking the
Developments in Relevant Technologies. Part B: Digital Design and
E-Prototyping. 2. Clothing Fit Evaluation: From Physical to Virtual. 3. The
Virtual Fitting Process-How Precisely Does 3D Simulation Represent Physical
Reality?. 4. Virtual Fit of Bodices Constructed Following Contemporary
Methods. 5. Scan2Weave: Connecting Digital Anthropometry With 3D Weaving
Technology. Part C: Digital Human and Metaverse. 6. Processing Data from
High Speed 4D Body-Scanning System for Application in Clothing Development.
7. Smart Mirrors: Augmented, but Not Yet Reality. Part D: Digital Business
and Promotion. 8. Direct-to-Consumer Fashion Brands: The Digitally Native
Start-Ups in the Retail Industry. 9. Fashion Marketing with Virtual Humans
as Influencers. 10. A Review of Blockchain Technology for Sustainable
Fashion.
Developments in Relevant Technologies. Part B: Digital Design and
E-Prototyping. 2. Clothing Fit Evaluation: From Physical to Virtual. 3. The
Virtual Fitting Process-How Precisely Does 3D Simulation Represent Physical
Reality?. 4. Virtual Fit of Bodices Constructed Following Contemporary
Methods. 5. Scan2Weave: Connecting Digital Anthropometry With 3D Weaving
Technology. Part C: Digital Human and Metaverse. 6. Processing Data from
High Speed 4D Body-Scanning System for Application in Clothing Development.
7. Smart Mirrors: Augmented, but Not Yet Reality. Part D: Digital Business
and Promotion. 8. Direct-to-Consumer Fashion Brands: The Digitally Native
Start-Ups in the Retail Industry. 9. Fashion Marketing with Virtual Humans
as Influencers. 10. A Review of Blockchain Technology for Sustainable
Fashion.
Part A: Introduction. 1. Defining Digital Fashion and Tracking the
Developments in Relevant Technologies. Part B: Digital Design and
E-Prototyping. 2. Clothing Fit Evaluation: From Physical to Virtual. 3. The
Virtual Fitting Process-How Precisely Does 3D Simulation Represent Physical
Reality?. 4. Virtual Fit of Bodices Constructed Following Contemporary
Methods. 5. Scan2Weave: Connecting Digital Anthropometry With 3D Weaving
Technology. Part C: Digital Human and Metaverse. 6. Processing Data from
High Speed 4D Body-Scanning System for Application in Clothing Development.
7. Smart Mirrors: Augmented, but Not Yet Reality. Part D: Digital Business
and Promotion. 8. Direct-to-Consumer Fashion Brands: The Digitally Native
Start-Ups in the Retail Industry. 9. Fashion Marketing with Virtual Humans
as Influencers. 10. A Review of Blockchain Technology for Sustainable
Fashion.
Developments in Relevant Technologies. Part B: Digital Design and
E-Prototyping. 2. Clothing Fit Evaluation: From Physical to Virtual. 3. The
Virtual Fitting Process-How Precisely Does 3D Simulation Represent Physical
Reality?. 4. Virtual Fit of Bodices Constructed Following Contemporary
Methods. 5. Scan2Weave: Connecting Digital Anthropometry With 3D Weaving
Technology. Part C: Digital Human and Metaverse. 6. Processing Data from
High Speed 4D Body-Scanning System for Application in Clothing Development.
7. Smart Mirrors: Augmented, but Not Yet Reality. Part D: Digital Business
and Promotion. 8. Direct-to-Consumer Fashion Brands: The Digitally Native
Start-Ups in the Retail Industry. 9. Fashion Marketing with Virtual Humans
as Influencers. 10. A Review of Blockchain Technology for Sustainable
Fashion.