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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Produktdetails
- Produktdetails
- New Language Learning and Teaching Environments
- Verlag: Palgrave Macmillan / Palgrave Macmillan UK / Springer Palgrave Macmillan
- Artikelnr. des Verlages: 978-1-137-00525-0
- 2012
- Seitenzahl: 232
- Erscheinungstermin: 12. Juni 2012
- Englisch
- Abmessung: 224mm x 148mm x 20mm
- Gewicht: 445g
- ISBN-13: 9781137005250
- ISBN-10: 1137005254
- Artikelnr.: 36334697
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- New Language Learning and Teaching Environments
- Verlag: Palgrave Macmillan / Palgrave Macmillan UK / Springer Palgrave Macmillan
- Artikelnr. des Verlages: 978-1-137-00525-0
- 2012
- Seitenzahl: 232
- Erscheinungstermin: 12. Juni 2012
- Englisch
- Abmessung: 224mm x 148mm x 20mm
- Gewicht: 445g
- ISBN-13: 9781137005250
- ISBN-10: 1137005254
- Artikelnr.: 36334697
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
JUDITH BUNDGENS-KOSTEN works at the Department of Educational Media and Knowledge Management at the University of Duisburg-Essen, Germany ALICE CHIK Chik is an Assistant Professor in the Department of English, City University of Hong Kong KYLE DEMPSEY is an Instructor of Statistics at Mississippi University for Women, USA MICHAEL FILSECKER works at the Department of Educational Media and Knowledge Management at Duisburg-Essen University, Germany MARGARET FRANKEN is a Senior Lecturer in the Faculty of Education at the University of Waikato, Japan JAMES PAUL GEE is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University, USA TANNER JACKSON is an Assistant Research Professor within the Learning Sciences Institute at Arizona State University, USA DANIELLE MCNAMARA is a Professor in the Psychology Department and Senior Scientist in the Learning Sciences Institute at Arizona State University, USA MARK PETERSON is an Associate Professor in theGraduate School of Human and Environmental Studies Kyoto University, Japan ROBERT REICHLE is an Assistant Professor of French linguistics at Northern Illinois University, USA JON REINHARDT is Assistant Professor of English Language/Linguistics at the University of Arizona, USA and Co-Director, with Julie Sykes, of the Games to Teach Project at the Center for Educational Resources in Culture, Language, and Literacy PIA SUNDQVIST is Senior Lecturer at the Faculty of Arts and Education (English) at Karlstad University, Sweden JULIE SYKES is an Assistant Professor of Hispanic Linguistics at the University of New Mexico, USA LISS KERSTIN SYLVEN is Senior Lecturer at the Department of Education and Special Education at the University of Gothenburg, Sweden MICHAEL THOMAS is Senior Lecturer at the University of Central Lancashire, UK SORADA WATTANA is a Lecturer at Dhurakij Pundit University, Bangkok, Thailand H. WITTEN is Professor of Computer Science at the University of Waikato, New Zealand SHAOQUN WU is currently doing postdoctoral research in the Faculty of Computer Science and Mathematics at the University of Waikato, New Zealand
Foreword; J.P.Gee Introduction; H.Reinders PART I: FROM THEORY TO PRACTICE Contextualising Digital Game-based Language Learning: Transformational Paradigm Shift or Business as Usual?; M.Thomas Conceptualizing Digital game-mediated L2 Learning and Pedagogy: Game-enhanced and Game-based Research and Practice; J.Reinhardt & J.Sykes Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories help us Understand Game-based Language Learning; M.Filsecker Language Learner Interaction in a Massively Multiplayer Online Role-playing Game (MMORPG); M.Peterson PART II: FROM PRACTICE TO THEORY Digital Gameplay for Autonomous Foreign Language Learning: Gamers and Language Teachers' Perspectives; A.Chik Game-based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME; T.Jackson , K.Dempsey & D.McNamara Sprites and Rules: What ERPs and Procedural Memory can tell us about Video Games and Language Learning; R.Reichle Talk to me! Games and Students' Willingness to Communicate; H.Reinders & S.Wattana World of VocCraft: Computer Games and Swedish learners' L2 English Vocabulary; P.Sundqvist & K.Sylven Collocation Games from a Language Corpus; S.Wu , M.Franken & H.Witten
Foreword; J.P.Gee Introduction; H.Reinders PART I: FROM THEORY TO PRACTICE Contextualising Digital Game-based Language Learning: Transformational Paradigm Shift or Business as Usual?; M.Thomas Conceptualizing Digital game-mediated L2 Learning and Pedagogy: Game-enhanced and Game-based Research and Practice; J.Reinhardt & J.Sykes Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories help us Understand Game-based Language Learning; M.Filsecker Language Learner Interaction in a Massively Multiplayer Online Role-playing Game (MMORPG); M.Peterson PART II: FROM PRACTICE TO THEORY Digital Gameplay for Autonomous Foreign Language Learning: Gamers and Language Teachers' Perspectives; A.Chik Game-based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME; T.Jackson , K.Dempsey & D.McNamara Sprites and Rules: What ERPs and Procedural Memory can tell us about Video Games and Language Learning; R.Reichle Talk to me! Games and Students' Willingness to Communicate; H.Reinders & S.Wattana World of VocCraft: Computer Games and Swedish learners' L2 English Vocabulary; P.Sundqvist & K.Sylven Collocation Games from a Language Corpus; S.Wu , M.Franken & H.Witten