Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today's digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments-adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and…mehr
Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today's digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments-adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Eva Brooks is Professor with Special Responsibilities towards IT-Based Design, Learning and Innovation and Director of Xlab in the Department of Culture and Learning at Aalborg University, Denmark. Susanne Dau is Docent (Associate Professor) and research manager at the Professional Development and Educational Research Programme in the Department of Research & Development at the University College of Northern Denmark, Denmark. Staffan Selander is Senior Professor in Education and Didactic Science in the Department of Computer and Systems Sciences at Stockholm University, Sweden.
Inhaltsangabe
Foreword Eva Brooks, Susanne Dau & Staffan Selander Preface: Digital learning and collaborative practices Eva Brooks, Susanne Dau & Staffan Selander Contributor Biographies Part 1 - Designing for collaboration: frameworks of learning Introduction: Designing for collaboration: frameworks of learning Eva Brooks & Staffan Selander 1. Designing as play Eva Brooks 2. Designs for learning and knowledge representations in collaborative settings Ola Knutsson, Robert Ramberg & Staffan Selander 3. A learning ecology design Susanne Dau 4. Collaborative learning in dialogic digital environments Elsebeth Korsgaard Sorensen Part 2 - Inclusive pratices through digital technologies Introduction: Inclusive practices through digital technologies Eva Brooks & Susanne Dau 5. Promises and perils - the affordances of technology for promoting inclusion of learners in educational settings Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen 6. Designs for learning with adaptive games and Teachable Agents Susanne Kjällander & Kristen Pilner Blair 7. Learning music by composing on iPads Bjørn-Terje Bandlien 8. The Zone of Optimised Motivation (ZOOM) Anthony Lewis Brooks Part 3 - Empowering participation Introduction: Empowering participation Susanne Dau & Staffan Selander 9. Reflective and innovative learning designs inspired by gaming principles Camilla Gyldendahl Jensen & Susanne Dau 10. When the game breaks down, the stories begin Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj 11. Virtual Reality learning experiences about dementia Anders Kalsgaard Møller & Markus Löchtefeld 12. Children's programming of robots by designing fairytales Eva Brooks & Jeanette Sjöberg 13. The transformative potential of school-based makerspaces: Novel designs in educational practice Kristiina Kumpulainen & Anu Kajamaa 14. Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning Lykke Brogaard Bertel & Pauline Fredskilde 15. Designing virtual cases for learning and assessment Uno Fors Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies Eva Brooks, Susanne Dau & Staffan Selander
Foreword Eva Brooks, Susanne Dau & Staffan Selander Preface: Digital learning and collaborative practices Eva Brooks, Susanne Dau & Staffan Selander Contributor Biographies Part 1 - Designing for collaboration: frameworks of learning Introduction: Designing for collaboration: frameworks of learning Eva Brooks & Staffan Selander 1. Designing as play Eva Brooks 2. Designs for learning and knowledge representations in collaborative settings Ola Knutsson, Robert Ramberg & Staffan Selander 3. A learning ecology design Susanne Dau 4. Collaborative learning in dialogic digital environments Elsebeth Korsgaard Sorensen Part 2 - Inclusive pratices through digital technologies Introduction: Inclusive practices through digital technologies Eva Brooks & Susanne Dau 5. Promises and perils - the affordances of technology for promoting inclusion of learners in educational settings Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen 6. Designs for learning with adaptive games and Teachable Agents Susanne Kjällander & Kristen Pilner Blair 7. Learning music by composing on iPads Bjørn-Terje Bandlien 8. The Zone of Optimised Motivation (ZOOM) Anthony Lewis Brooks Part 3 - Empowering participation Introduction: Empowering participation Susanne Dau & Staffan Selander 9. Reflective and innovative learning designs inspired by gaming principles Camilla Gyldendahl Jensen & Susanne Dau 10. When the game breaks down, the stories begin Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj 11. Virtual Reality learning experiences about dementia Anders Kalsgaard Møller & Markus Löchtefeld 12. Children's programming of robots by designing fairytales Eva Brooks & Jeanette Sjöberg 13. The transformative potential of school-based makerspaces: Novel designs in educational practice Kristiina Kumpulainen & Anu Kajamaa 14. Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning Lykke Brogaard Bertel & Pauline Fredskilde 15. Designing virtual cases for learning and assessment Uno Fors Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies Eva Brooks, Susanne Dau & Staffan Selander
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