Written for a wide audience, from undergraduate and graduate students to citizens and activists, this engaging text explains how economics can help us to better understand the development of digital technologies.
Written for a wide audience, from undergraduate and graduate students to citizens and activists, this engaging text explains how economics can help us to better understand the development of digital technologies. Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Brett Caraway obtained his PhD from the University of Texas at Austin before coming to the University of Toronto in 2012. He is an associate professor in their Institute of Communication, Culture, Information, & Technology (ICCIT) with a cross-appointment to the Institute for Management & Innovation (IMI). Caraway's research has been published in prominent academic journals like Communication Theory, Environmental Communication, Information, Communication & Society, Media, Culture & Society, and the International Journal of Communication. He recently co-edited a book with Tracey Bowen entitled Visual Futures: Exploring the Past, Present, and Divergent Possibilities of Visual Practice.
Inhaltsangabe
Chapter 1: Introduction: Approaches to the Economics of ICTs Chapter 2: Early Economic Thought Chapter 3: Classical Political Economy Chapter 4: Foundations in Economics Part 1 Chapter 5: Foundations in Economics Part 2 Chapter 6: Introduction to Media Economics Chapter 7: Economic History of Modern Communication Networks Chapter 8: Advertising Chapter 9: Computers and Smartphones Chapter 10: User-Generated Content Chapter 11: Social Networking Sites Chapter 12: Streaming Services
Chapter 1: Introduction: Approaches to the Economics of ICTs Chapter 2: Early Economic Thought Chapter 3: Classical Political Economy Chapter 4: Foundations in Economics Part 1 Chapter 5: Foundations in Economics Part 2 Chapter 6: Introduction to Media Economics Chapter 7: Economic History of Modern Communication Networks Chapter 8: Advertising Chapter 9: Computers and Smartphones Chapter 10: User-Generated Content Chapter 11: Social Networking Sites Chapter 12: Streaming Services
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