This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions.
This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Richard Lewis is Chair of Marist College's Department of Art and Digital Media and the academic coordinator of their branch campus in Florence, Italy. He is also a former Dean of Academic Programs. He is a practicing artist, whose work combines digital and traditional media, and also the author of The Power of Art (2019), now in its third revised edition, an art appreciation textbook used in over 300 colleges and universities. James Luciana is Professor Emeritus of Art at Marist College and a former Chair of their Department of Art and Digital Media. He is an accomplished photographer in both traditional and digital techniques. His work has been extensively exhibited both in the United States and abroad. In addition to teaching at Marist College, he has taught nineteenth-century printing techniques and digital media at the International Center of Photography in New York City. He is the author of The Art of Enhanced Photography (1999) and Black and White Photography: Manifest Visions (2000).
Inhaltsangabe
Part 1: Introduction 1. The Artist and the Computer Part 2: Hardware and History 2. The History of Computers: from Calculators to the Web 3. The Pioneers of Digital Media 4. In the Box: Inside the Computer 5. Outside the Box: Hard and soft copy Part 3: Media 6. Digital Layout and Design 7. Image Editing 8. Digital Painting 9. Vector Drawing and Illustration 10. 2D Animation: Up and Running 11. 3D Modeling and Animation 12. The Evolution of the World Wide Web / Designing for the Web 13. Game Art and Design
Part 1: Introduction 1. The Artist and the Computer Part 2: Hardware and History 2. The History of Computers: from Calculators to the Web 3. The Pioneers of Digital Media 4. In the Box: Inside the Computer 5. Outside the Box: Hard and soft copy Part 3: Media 6. Digital Layout and Design 7. Image Editing 8. Digital Painting 9. Vector Drawing and Illustration 10. 2D Animation: Up and Running 11. 3D Modeling and Animation 12. The Evolution of the World Wide Web / Designing for the Web 13. Game Art and Design
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