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Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.
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Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.
Produktdetails
- Produktdetails
- Digital Painting Techniques Nr.3
- Verlag: 3dtotal Publishing
- Seitenzahl: 288
- Erscheinungstermin: Oktober 2011
- Englisch
- Abmessung: 279mm x 217mm x 20mm
- Gewicht: 1071g
- ISBN-13: 9780955153068
- ISBN-10: 0955153069
- Artikelnr.: 33269010
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Digital Painting Techniques Nr.3
- Verlag: 3dtotal Publishing
- Seitenzahl: 288
- Erscheinungstermin: Oktober 2011
- Englisch
- Abmessung: 279mm x 217mm x 20mm
- Gewicht: 1071g
- ISBN-13: 9780955153068
- ISBN-10: 0955153069
- Artikelnr.: 33269010
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Chee Ming Wong Dr. Chee Ming Wong is both a visual imaginer and director of Opus Artz Ltd, and has over ten years of creative visualization and industrial design experience, working with a diverse range of game and animation developers worldwide. His projects have included The Edge of Twilight, External Environmental Art Consultant on Bioshock 2 and Senior Concept Artist and Visual Lead for the MMO Infinity: The Quest For Earth. Robh Ruppel Robh Ruppel has designed for video games, feature films and animation, publishing, and theme parks. Most recently Uncharted 2 took almost every GOTY award and several for best Art Direction. He has taught at the Art Center College of Design, Gnomon and Concept Design Academy. He has received Gold and Silver awards from the Spectrum Fantasy Art Annual and has been published in several other annuals and collections. When not painting he paints. Ignacio Bazan Lazcano Ignacio Bazan Lazcano lives in the beautiful city of Buenos Aires, where he has been working for four years in the games industry as an illustrator and concept artist. He currently works for TimeGate Studios where his tasks include developing the aesthetics of the game right from the very beginning - what he'd call, "pre-production”. In the future he'd like for Argentina to become well-known for its artistic talent, where he can learn - and teach - amongst the best. Richard Tilbury Richard Tilbury has had a passion for drawing since being a couple of feet tall. After studying Fine Art, he was eventually led into the realm of computers several years ago. Rich's brushes have slowly been dissolving in white spirit since the late nineties and now his graphics tablet has become their successor. He still sketches regularly and now balances his time between 2D and 3D, although drawing will always be closest to his heart. 3DTotal Publishing 3DTotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects. In 2006, 3DTotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensible resources for any digital artist. After five successful years working with Focal Press, 3DTotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has launched a number of new titles including: The Art of Atomhawk Design: Volume 1, Photoshop for 3D Artists: Volume 1 and Beginner's Guide to Digital Painting in Photoshop.
Introduction
Chapter 1: Painting Creatures from Folklore
Chapter 2: Concept Art for Games
Chapter 3: Painting Monsters
Chapter 4: Futuristic Cities
Chapter 5: Marines
Chapter 6: Steampunk
Chapter 7: Portraiture
Chapter 8: Matte Painting
Chapter 9: Complete Projects
Chapter 10: Gallery
Free downloadable content
Chapter 1: Painting Creatures from Folklore
Chapter 2: Concept Art for Games
Chapter 3: Painting Monsters
Chapter 4: Futuristic Cities
Chapter 5: Marines
Chapter 6: Steampunk
Chapter 7: Portraiture
Chapter 8: Matte Painting
Chapter 9: Complete Projects
Chapter 10: Gallery
Free downloadable content
Introduction
Chapter 1: Painting Creatures from Folklore
Chapter 2: Concept Art for Games
Chapter 3: Painting Monsters
Chapter 4: Futuristic Cities
Chapter 5: Marines
Chapter 6: Steampunk
Chapter 7: Portraiture
Chapter 8: Matte Painting
Chapter 9: Complete Projects
Chapter 10: Gallery
Free downloadable content
Chapter 1: Painting Creatures from Folklore
Chapter 2: Concept Art for Games
Chapter 3: Painting Monsters
Chapter 4: Futuristic Cities
Chapter 5: Marines
Chapter 6: Steampunk
Chapter 7: Portraiture
Chapter 8: Matte Painting
Chapter 9: Complete Projects
Chapter 10: Gallery
Free downloadable content