Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and more.
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and more.
Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls "digital storytelling," Carolyn¿s projects include video games, virtual worlds, and Web series; intelligent toy systems; and transmedia entertainment. She was a contributing writer for the classic "Where in the World is Carmen San Diego?" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She¿s an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.
Inhaltsangabe
Foreword Preface Acknowledgments PART 1 New Technologies, New Creative Opportunities Chapter 1 Storytelling, Old and New Chapter 2 Backwater to Mainstream: The Growth of Digital Entertainment PART 2 Creating Story-Rich Projects Chapter 3 Interactivity and Its Effects Chapter 4 Old Tools/New Tools Chapter 5 Characters, Dialogue, and Emotions Chapter 6 Structure in Digital Storytelling Chapter 7 Your Audience Chapter 8 Social Media and Storytelling Chapter 9 Guidelines: Creating a New Project PART 3 Harnessing Digital Storytelling for Pragmatic Goals Chapter 10 Using Digital Storytelling to Teach, Promote, and Inform PART 4 Media and Models: Under the Hood Chapter 11 Video Games Chapter 12 The Internet Chapter 13 Mobile Devices and Apps Chapter 14 Interactive Cinema and Interactive TV Chapter 15 Smart Toys and Life-Like Robots PART 5 Immersive Media Chapter 16 What Are Immersive Media? Chapter 17 VR, AR , and Mixed Reality (XR) Chapter 18 Immersive Narratives and Immersive Spaces Chapter 19 Screen-Based Immersion PART 6 Career Considerations Chapter 20 Working as a Digital Storyteller Project Index Subject Index
Foreword Preface Acknowledgments PART 1 New Technologies, New Creative Opportunities Chapter 1 Storytelling, Old and New Chapter 2 Backwater to Mainstream: The Growth of Digital Entertainment PART 2 Creating Story-Rich Projects Chapter 3 Interactivity and Its Effects Chapter 4 Old Tools/New Tools Chapter 5 Characters, Dialogue, and Emotions Chapter 6 Structure in Digital Storytelling Chapter 7 Your Audience Chapter 8 Social Media and Storytelling Chapter 9 Guidelines: Creating a New Project PART 3 Harnessing Digital Storytelling for Pragmatic Goals Chapter 10 Using Digital Storytelling to Teach, Promote, and Inform PART 4 Media and Models: Under the Hood Chapter 11 Video Games Chapter 12 The Internet Chapter 13 Mobile Devices and Apps Chapter 14 Interactive Cinema and Interactive TV Chapter 15 Smart Toys and Life-Like Robots PART 5 Immersive Media Chapter 16 What Are Immersive Media? Chapter 17 VR, AR , and Mixed Reality (XR) Chapter 18 Immersive Narratives and Immersive Spaces Chapter 19 Screen-Based Immersion PART 6 Career Considerations Chapter 20 Working as a Digital Storyteller Project Index Subject Index
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