Digital Technologies and the Museum Experience explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums.
Digital Technologies and the Museum Experience explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
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Autorenporträt
Edited by Loïc Tallon - Contributions by Jonathan Bowen; James Bradburne; Alexandra Burch; Lynn Dierking; John Falk; Silvia Filippini Fantoni; Ben Gammon; Ellen Giusti; Halina Gottlieb; Sherry Hsi; Peter Lonsdale; Julia Meek; Ross Parry; Paul Rudman; Pete
Inhaltsangabe
Chapter 1 Foreword Chapter 2 Introduction: Mobile, Digital, and Personal Part 3 Part I. Defining the Context: Three Perspectives Chapter 4 Chapter 1. The Exploded Museum Chapter 5 Chapter 2. Learning with Digital Technologies Chapter 6 Chapter 3. Designing Mobile Digital Experiences Part 7 Part II. Delivering Potential Chapter 8 Chapter 4. Audibly Engaged: Talking the Walk Chapter 9 Chapter 5. Mobile Multimedia: Reflections from Ten Years of Practice Chapter 10 Chapter 6. Improving Visitor Access Chapter 11 Chapter 7. Structuring Visitor Participation Chapter 12 Chapter 8. Designing for Mobile Visitor Engagement Chapter 13 Chapter 9. Cross-Context Learning Chapter 14 Chapter 10. Interactive Adventures Chapter 15 Chapter 11. Afterword: The Future in our Hands? Putting Potential into Practice
Chapter 1 Foreword Chapter 2 Introduction: Mobile, Digital, and Personal Part 3 Part I. Defining the Context: Three Perspectives Chapter 4 Chapter 1. The Exploded Museum Chapter 5 Chapter 2. Learning with Digital Technologies Chapter 6 Chapter 3. Designing Mobile Digital Experiences Part 7 Part II. Delivering Potential Chapter 8 Chapter 4. Audibly Engaged: Talking the Walk Chapter 9 Chapter 5. Mobile Multimedia: Reflections from Ten Years of Practice Chapter 10 Chapter 6. Improving Visitor Access Chapter 11 Chapter 7. Structuring Visitor Participation Chapter 12 Chapter 8. Designing for Mobile Visitor Engagement Chapter 13 Chapter 9. Cross-Context Learning Chapter 14 Chapter 10. Interactive Adventures Chapter 15 Chapter 11. Afterword: The Future in our Hands? Putting Potential into Practice
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