Digital Technology in Physical Education
Global Perspectives
Herausgeber: Koekoek, Jeroen; Hilvoorde, Ivo van
Digital Technology in Physical Education
Global Perspectives
Herausgeber: Koekoek, Jeroen; Hilvoorde, Ivo van
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This book offers a series of innovative, practice-oriented and critical perspectives on the application of digital technology in physical education. Organised around four key themes the book asks how digital technology can be incorporated into classroom practice.
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This book offers a series of innovative, practice-oriented and critical perspectives on the application of digital technology in physical education. Organised around four key themes the book asks how digital technology can be incorporated into classroom practice.
Produktdetails
- Produktdetails
- Routledge Studies in Physical Education and Youth Sport
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 302
- Erscheinungstermin: 6. Dezember 2019
- Englisch
- Abmessung: 236mm x 157mm x 22mm
- Gewicht: 466g
- ISBN-13: 9780367896188
- ISBN-10: 0367896184
- Artikelnr.: 58411373
- Routledge Studies in Physical Education and Youth Sport
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 302
- Erscheinungstermin: 6. Dezember 2019
- Englisch
- Abmessung: 236mm x 157mm x 22mm
- Gewicht: 466g
- ISBN-13: 9780367896188
- ISBN-10: 0367896184
- Artikelnr.: 58411373
Jeroen Koekoek is Senior Lecturer in Physical Education and Sport Pedagogy at Windesheim University of Applied Sciences, the Netherlands. His research interests are in the areas of game-based approaches and teacher education related to game pedagogy. In particular, he advocates for TGfU principles in the context of physical education and sport. Ivo van Hilvoorde is Assistant Professor of Sport Philosophy at Vrije Universiteit and Professor of Human Movement at Windesheim University of Applied Sciences, the Netherlands. In his research he integrates philosophical, sociological and pedagogical perspectives on sport and physical education, with special interest in new technologies.
1. Next generation PE: thoughtful integration of digital technologies [Ivo
van Hilvoorde and Jeroen Koekoek] Part I: Skill acquisition and assessment:
practical implications of research 2. Digital video and self-modeling in
the PE classroom [Tao Zhang and Hongxin Li] 3. Adopting Self-controlled
video feedback in physical education: a way to unite self-regulation
skills, motivational beliefs, and motor skill learning [Marjan Kok and John
van der Kamp] 4. The role of digital technology in the assessment of
children's movement competence during primary school physical education
lessons [Tom van Rossum and David Morley] 5. Exploring pedagogies of
digital technology in physical education through appreciative inquiry
[Julia Sargent and Ashley Casey] PART II: Technological influence on
models-based practices 6. Technology in models-based practice: a case of
Sport Education [Oleg A. Sinelnikov] 7. Using social media in the Sport
Education model [Mauro André] 8. Video gaming design: Insights for Teaching
Games for Understanding and Sport Education [Tim Hopper, Kathy Sanford and
Hong Fu] Part III: Concepts and critical reflections on digi-tech in PE 9.
Developing physical educators' knowledge of opaque and transparent
technologies and its implications for student learning [Clayton Kuklick and
Stephen Harvey] 10. Digital technologies and the hidden curriculum in the
educational praxis of physical education [Corina van Doodewaard and
Annelies Knoppers] 11. Using digital technology in physical education
tailored to students' learning phase [Wytse Walinga, Arnold Consten, Gert
van Driel, and John van der Kamp] 12. ePE: using connectivism to theorise
developments in digital technology in physical education in Aotearoa/New
Zealand [Margot Bowes and Chris Swanwick] PART IV: Technological
innovations for professional development 13. Harnessing the power of
virtual reality simulation in physical education teacher education [Misti
Neutzling, Karen Pagnano Richardson, and Deborah Sheehy] 14. Experiences of
using iPads in physical education teacher education [Susan Marron and Maura
Coulter] 15. Pre-service and in-service teachers' use of a Wiki platform
within a physical education mentoring program [Aspasia Dania]
van Hilvoorde and Jeroen Koekoek] Part I: Skill acquisition and assessment:
practical implications of research 2. Digital video and self-modeling in
the PE classroom [Tao Zhang and Hongxin Li] 3. Adopting Self-controlled
video feedback in physical education: a way to unite self-regulation
skills, motivational beliefs, and motor skill learning [Marjan Kok and John
van der Kamp] 4. The role of digital technology in the assessment of
children's movement competence during primary school physical education
lessons [Tom van Rossum and David Morley] 5. Exploring pedagogies of
digital technology in physical education through appreciative inquiry
[Julia Sargent and Ashley Casey] PART II: Technological influence on
models-based practices 6. Technology in models-based practice: a case of
Sport Education [Oleg A. Sinelnikov] 7. Using social media in the Sport
Education model [Mauro André] 8. Video gaming design: Insights for Teaching
Games for Understanding and Sport Education [Tim Hopper, Kathy Sanford and
Hong Fu] Part III: Concepts and critical reflections on digi-tech in PE 9.
Developing physical educators' knowledge of opaque and transparent
technologies and its implications for student learning [Clayton Kuklick and
Stephen Harvey] 10. Digital technologies and the hidden curriculum in the
educational praxis of physical education [Corina van Doodewaard and
Annelies Knoppers] 11. Using digital technology in physical education
tailored to students' learning phase [Wytse Walinga, Arnold Consten, Gert
van Driel, and John van der Kamp] 12. ePE: using connectivism to theorise
developments in digital technology in physical education in Aotearoa/New
Zealand [Margot Bowes and Chris Swanwick] PART IV: Technological
innovations for professional development 13. Harnessing the power of
virtual reality simulation in physical education teacher education [Misti
Neutzling, Karen Pagnano Richardson, and Deborah Sheehy] 14. Experiences of
using iPads in physical education teacher education [Susan Marron and Maura
Coulter] 15. Pre-service and in-service teachers' use of a Wiki platform
within a physical education mentoring program [Aspasia Dania]
1. Next generation PE: thoughtful integration of digital technologies [Ivo
van Hilvoorde and Jeroen Koekoek] Part I: Skill acquisition and assessment:
practical implications of research 2. Digital video and self-modeling in
the PE classroom [Tao Zhang and Hongxin Li] 3. Adopting Self-controlled
video feedback in physical education: a way to unite self-regulation
skills, motivational beliefs, and motor skill learning [Marjan Kok and John
van der Kamp] 4. The role of digital technology in the assessment of
children's movement competence during primary school physical education
lessons [Tom van Rossum and David Morley] 5. Exploring pedagogies of
digital technology in physical education through appreciative inquiry
[Julia Sargent and Ashley Casey] PART II: Technological influence on
models-based practices 6. Technology in models-based practice: a case of
Sport Education [Oleg A. Sinelnikov] 7. Using social media in the Sport
Education model [Mauro André] 8. Video gaming design: Insights for Teaching
Games for Understanding and Sport Education [Tim Hopper, Kathy Sanford and
Hong Fu] Part III: Concepts and critical reflections on digi-tech in PE 9.
Developing physical educators' knowledge of opaque and transparent
technologies and its implications for student learning [Clayton Kuklick and
Stephen Harvey] 10. Digital technologies and the hidden curriculum in the
educational praxis of physical education [Corina van Doodewaard and
Annelies Knoppers] 11. Using digital technology in physical education
tailored to students' learning phase [Wytse Walinga, Arnold Consten, Gert
van Driel, and John van der Kamp] 12. ePE: using connectivism to theorise
developments in digital technology in physical education in Aotearoa/New
Zealand [Margot Bowes and Chris Swanwick] PART IV: Technological
innovations for professional development 13. Harnessing the power of
virtual reality simulation in physical education teacher education [Misti
Neutzling, Karen Pagnano Richardson, and Deborah Sheehy] 14. Experiences of
using iPads in physical education teacher education [Susan Marron and Maura
Coulter] 15. Pre-service and in-service teachers' use of a Wiki platform
within a physical education mentoring program [Aspasia Dania]
van Hilvoorde and Jeroen Koekoek] Part I: Skill acquisition and assessment:
practical implications of research 2. Digital video and self-modeling in
the PE classroom [Tao Zhang and Hongxin Li] 3. Adopting Self-controlled
video feedback in physical education: a way to unite self-regulation
skills, motivational beliefs, and motor skill learning [Marjan Kok and John
van der Kamp] 4. The role of digital technology in the assessment of
children's movement competence during primary school physical education
lessons [Tom van Rossum and David Morley] 5. Exploring pedagogies of
digital technology in physical education through appreciative inquiry
[Julia Sargent and Ashley Casey] PART II: Technological influence on
models-based practices 6. Technology in models-based practice: a case of
Sport Education [Oleg A. Sinelnikov] 7. Using social media in the Sport
Education model [Mauro André] 8. Video gaming design: Insights for Teaching
Games for Understanding and Sport Education [Tim Hopper, Kathy Sanford and
Hong Fu] Part III: Concepts and critical reflections on digi-tech in PE 9.
Developing physical educators' knowledge of opaque and transparent
technologies and its implications for student learning [Clayton Kuklick and
Stephen Harvey] 10. Digital technologies and the hidden curriculum in the
educational praxis of physical education [Corina van Doodewaard and
Annelies Knoppers] 11. Using digital technology in physical education
tailored to students' learning phase [Wytse Walinga, Arnold Consten, Gert
van Driel, and John van der Kamp] 12. ePE: using connectivism to theorise
developments in digital technology in physical education in Aotearoa/New
Zealand [Margot Bowes and Chris Swanwick] PART IV: Technological
innovations for professional development 13. Harnessing the power of
virtual reality simulation in physical education teacher education [Misti
Neutzling, Karen Pagnano Richardson, and Deborah Sheehy] 14. Experiences of
using iPads in physical education teacher education [Susan Marron and Maura
Coulter] 15. Pre-service and in-service teachers' use of a Wiki platform
within a physical education mentoring program [Aspasia Dania]