This volume is a compilation of selected papers that were presented at the annual conference of the International Council of Educational Media (ICEM) in Tallinn, Estonia, on September 5 - 7, 2018. The book reports on recent interdisciplinary research and innovative practices regarding school-wide implementation of digital innovation and connects it with recent developments in the field of educational media. The key concept is "Digital Turn," which is understood as a socio-technical transition towards next-generation digital learning ecosystems in education. Although Digital Turn can also be…mehr
This volume is a compilation of selected papers that were presented at the annual conference of the International Council of Educational Media (ICEM) in Tallinn, Estonia, on September 5 - 7, 2018. The book reports on recent interdisciplinary research and innovative practices regarding school-wide implementation of digital innovation and connects it with recent developments in the field of educational media. The key concept is "Digital Turn," which is understood as a socio-technical transition towards next-generation digital learning ecosystems in education. Although Digital Turn can also be implemented at the classroom or national levels, most of the contributions in this volume take a whole-school perspective on the policies and practices regarding digital innovation, educational media, e-assessment, digital competences of teachers and students as well as learning design and learning analytics.
Terje Väljataga is a senior researcher at Centre for Educational Technology, Tallinn University, Estonia. Currently her research interests are related to adult education and teacher-led inquiries, competence advancement for self-directing intentional learning projects and mobile STEAM education outside the classroom. Mart Laanpere is a senior researcher in educational technology at Tallinn University, Estonia. He is a co-founder of the Centre for Educational Technology, which is an international research group within the institute. His research interests are related to designing innovative online learning environments, school-level educational innovation, instructional design, learning analytics, assessment of digital competences and supporting professional development of teachers using e-portfolios.
Inhaltsangabe
1. Project-based Learning for Statistical Literacy: A Gamification Approach.- 2. User Expectations and Experiences in Using Location-Based Serious Game in Educational Context.- 3. Enhancing the Learning of History through VR: The Thirteen Factories Icube Experience.- 4. Mapping the Challenges of Outdoor Learning for Both Students and Teachers.- 5. Learning Analytics Features for Improving Collaborative Writing Practices: Insights into the Students' Perspective.- 6. Student Behavior Changes in Estonia Revealed by e-Learning Technology.- 7. Quality Management Through Curriculum Analytics, Pedagogical and Course Innovation.- 8. Estonian In-service Teachers' and Pre-service Teachers' Assessments of Content, Pedagogy and Technology Knowledge, Based on the TPACK Framework.- 9. Computational Pedagogy: Thinking, Participation, Reflection.- 10. Creating Multimedia Learning Materials for Improved Teacher Training.- 11. Code ABC Hachathons: Teachers as Tinkerers.- 12. Innovative and Flexible Approaches to Teaching and Learning with ICT.- 13. Microlearning for Macro Outcomes: Students' Perceptions of Telegram as a Microlearning Tool.- 14. The Impact of Educational Robotics on Mathematics Learning Outcomes in Basic Education.- 15. Training Incident Commander's Situational Awareness - A Discussion of How Simulation Software Facilitate Learning.- 16. Cross-innovation - Innovations in the Intersection of the Audiovisual and Education Sectors.- 17. Educational Use of Facebook: A Comparison of Worldwide Examples and Turkish Context.- 18. Indicators Related to the Educational Application of ePortfolios.
1. Project-based Learning for Statistical Literacy: A Gamification Approach.- 2. User Expectations and Experiences in Using Location-Based Serious Game in Educational Context.- 3. Enhancing the Learning of History through VR: The Thirteen Factories Icube Experience.- 4. Mapping the Challenges of Outdoor Learning for Both Students and Teachers.- 5. Learning Analytics Features for Improving Collaborative Writing Practices: Insights into the Students' Perspective.- 6. Student Behavior Changes in Estonia Revealed by e-Learning Technology.- 7. Quality Management Through Curriculum Analytics, Pedagogical and Course Innovation.- 8. Estonian In-service Teachers' and Pre-service Teachers' Assessments of Content, Pedagogy and Technology Knowledge, Based on the TPACK Framework.- 9. Computational Pedagogy: Thinking, Participation, Reflection.- 10. Creating Multimedia Learning Materials for Improved Teacher Training.- 11. Code ABC Hachathons: Teachers as Tinkerers.- 12. Innovative and Flexible Approaches to Teaching and Learning with ICT.- 13. Microlearning for Macro Outcomes: Students' Perceptions of Telegram as a Microlearning Tool.- 14. The Impact of Educational Robotics on Mathematics Learning Outcomes in Basic Education.- 15. Training Incident Commander's Situational Awareness - A Discussion of How Simulation Software Facilitate Learning.- 16. Cross-innovation - Innovations in the Intersection of the Audiovisual and Education Sectors.- 17. Educational Use of Facebook: A Comparison of Worldwide Examples and Turkish Context.- 18. Indicators Related to the Educational Application of ePortfolios.
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