Digital Vernacular addresses the why and how of digital fabrication in hundreds of step-by-step color images, illuminating a set of working principles and techniques that join theory with practice.
Digital Vernacular addresses the why and how of digital fabrication in hundreds of step-by-step color images, illuminating a set of working principles and techniques that join theory with practice.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
James Stevens is an Associate Professor and the Director of makeLab, a digital fabrication studio in the College of Architecture and Design at Lawrence Technological University in Michigan, USA. Ralph Nelson is an Associate Professor in the College of Architecture and Design at Lawrence Technological University and Principal of Loom, a collaborative design practice, based in Ann Arbor, Michigan, USA.
Inhaltsangabe
Forewords by Branko Kolarevic and Michelangelo Sabatino Preface Acknowledgements Introduction 1. Origins of the Digital Vernacular 1.1 On Origins 1.2 The Digital 1.3 The Vernacular 1.4 The Maker 2. Principles of the Digital Vernacular 2.1 On Principles 2.2 Place and Time 2.3 Evolution and Sufficiency 2.4 Logic and Limits 2.5 Play and Innovation 3. Tools of the Digital Vernacular 3.1 On Tools 3.2 Tool Evolution 3.3 Walk-In Toolbox 3.4 Discovery and Acceptance 3.5 Tool-Making 3.6 Open Source, Hacking, and Shopping Around 3.7 3-D Printer 3.8 Laser Cutter 3.9 CNC Mill 4. Processes of the Digital Vernacular 4.1 On Process 4.2 Guiding Precedent 4.3 Defining Proposition 4.4 Fabricating Preference 4.5 Removing 4.6 Joining 4.7 Forming 4.8 Adding 5. Evolutions of the Digital Vernacular Image Credits End Notes Index
Forewords by Branko Kolarevic and Michelangelo Sabatino Preface Acknowledgements Introduction 1. Origins of the Digital Vernacular 1.1 On Origins 1.2 The Digital 1.3 The Vernacular 1.4 The Maker 2. Principles of the Digital Vernacular 2.1 On Principles 2.2 Place and Time 2.3 Evolution and Sufficiency 2.4 Logic and Limits 2.5 Play and Innovation 3. Tools of the Digital Vernacular 3.1 On Tools 3.2 Tool Evolution 3.3 Walk-In Toolbox 3.4 Discovery and Acceptance 3.5 Tool-Making 3.6 Open Source, Hacking, and Shopping Around 3.7 3-D Printer 3.8 Laser Cutter 3.9 CNC Mill 4. Processes of the Digital Vernacular 4.1 On Process 4.2 Guiding Precedent 4.3 Defining Proposition 4.4 Fabricating Preference 4.5 Removing 4.6 Joining 4.7 Forming 4.8 Adding 5. Evolutions of the Digital Vernacular Image Credits End Notes Index
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