Gil Bettman
Directing the Camera
How Professional Directors Use a Moving Camera to Energize Their Films
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Gil Bettman
Directing the Camera
How Professional Directors Use a Moving Camera to Energize Their Films
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The first half of this book is devoted to teaching a systemized approach that can be used to design the very best moving shot for any dialogue scene, no matter how complex or long. Bettman's "Five Task” approach enables the aspiring director to quickly grasp this difficult element of directorial craft. In the second half the reader is taught how to shoot action sequences using moving and static cameras and the gamut of lenses to achieve the magic trick essential to shooting action — making stunts that are highly controlled and neither violent nor dangerous look completely mind-blowing.
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The first half of this book is devoted to teaching a systemized approach that can be used to design the very best moving shot for any dialogue scene, no matter how complex or long. Bettman's "Five Task” approach enables the aspiring director to quickly grasp this difficult element of directorial craft. In the second half the reader is taught how to shoot action sequences using moving and static cameras and the gamut of lenses to achieve the magic trick essential to shooting action — making stunts that are highly controlled and neither violent nor dangerous look completely mind-blowing.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Michael Wiese Productions
- Seitenzahl: 232
- Erscheinungstermin: 1. Januar 2014
- Englisch
- Abmessung: 279mm x 187mm x 15mm
- Gewicht: 517g
- ISBN-13: 9781615931668
- ISBN-10: 161593166X
- Artikelnr.: 38542451
- Verlag: Michael Wiese Productions
- Seitenzahl: 232
- Erscheinungstermin: 1. Januar 2014
- Englisch
- Abmessung: 279mm x 187mm x 15mm
- Gewicht: 517g
- ISBN-13: 9781615931668
- ISBN-10: 161593166X
- Artikelnr.: 38542451
Gil Bettman is a director and a professor. He teaches at Chapman University in the Dodge College of Film and Media Arts. His book, First Time Director, made the Los Angeles Times bestseller list. He recently completed his fifth feature film, Go There Once, Be There Twice, a documentary recap of the life and times of rock star Sammy Hagar. Bettman has also directed numerous rock videos and multiple episodes of primetime television.
Acknowledgments Foreword by Robert Zemeckis Preface How to Use this Book PART ONE: WHY TEACH HOW TO DIRECT THE CAMERA? Chapter 1: The Importance of Directing the Camera PART TWO: SHOOTING DIALOGUE SEQUENCES WITH A MOVING CAMERA Chapter 2: Why Move Your Camera? Overview When Do you Move your Camera?
Bob's rule: The Three Kinds of Camera Movement that Are Invisible
Externally Generated Camera Moves
Externally Generated Camera Moves — Seamlessness and Eye Candy
Seamlessness
Eye Candy
Internally Generated Camera Moves
Moving Establishing Shots
Those Who Break Bob's rule and Why They Do It
The Rise of the Snoopy Cam
Dogma Picks Up the Snoopy Cam
The Snoopy Cam Today
Summary Points
For Teachers Chapter 3: The Good Moving Master Overview A Model Moving Master and Coverage — Jerry Maguire
Task 1 — Establishing
Task 2 — Seamlessness
Task 3 — Eye Candy
Task 4 — Drama
Task 5 — Coverage
The Default Pattern for Designing the Best Moving Master
The Master for The Mahjong Parlor from Conundrum — Following the Default Pattern
The Master with Warren Feur from What Lies Beneath — Seamlessness to the Max
The Master with Warren Feur — How Seamlessness to the Max Adds Eye Candy
The Master with Warren Feur — How Seamlessness to the Max Helps reveal "Everything
” The Master of norman's Confession — A Unique Master for a Unique Scene
norman's Confession — opening Beat — Why Zemeckis Departs from the Default Pattern
norman's Confession — Middle Beat — Why Zemeckis Departs from the Default Pattern
norman's Confession — Final Beat —Why Zemeckis Departs from the Default Pattern
Where to Design the Best Moving Master
never Settle — The Key to Designing the Best Moving Master
Summary Points
For Teachers Fifteen Walk and Talk Scenes PART THREE: DIRECTING ACTION SEQUENCES Chapter 4: Directing Action Sequences Overview How to Put the Camera in the right Place
How to Put the right Lens on the Camera
How to Get the Right Number of Pieces
Summary Points Chapter 5: Lens Selection Why Force Perspective?
Lens Selection as a Joint responsibility Between Director and Cinematographer
The Basics of Perspective
Extreme Telephoto and Extreme Wide-Angle Versus normal Perspective
Lenses — Field of Vision and Depth of Field
General Applications of Different Lenses
General Applications of Field of Vision and Depth of Field
Wide-Angle Lenses
Telephoto Lenses
General Applications of Perspective
How Lenses Affect Movement
Motion to the Lens or Away from the Lens — The Z-Axis
Motion Across the Lens - The X-Axis
Motion Across the Lens - The y-Axis
A Good Way to Learn How Lenses Affect Motion
Summary Points
For Teachers Chapter 6: Breaking Down Your Action Sequence The Theory Behind Storyboarding and Pre-Visualization
The Storyboard in Practice — The Story in the Storyboard
The Storyboards for the Ambush from Never Too Young to Die
What We Actually Shot
Summary Points
For Teachers Chapter 7: Directing a Chase Sequence The Basic rules
Tie-In Shots
The Story of the Chase
Strategy #1 — Wide-Angle Lenses — Pogo Cams — narrow Spaces
Strategy #2 — Long Lenses in Open Spaces = More Eye Candy
Geography in Chase Sequences
Humor
Shooting Action/Chases with the Wide Lens Versus Shooting Action/Chases with the Long Lens
Summary Points For Teachers Chapter 8: Directing a Fight Sequence The Basic rules
The Two Setup rule
Segments and Coverage
The Importance of Mastering Fights
The Importance of Good operators and Good Assistants
The Joy of Stunts
Summary Points
For Teachers Conclusion About the Author
Bob's rule: The Three Kinds of Camera Movement that Are Invisible
Externally Generated Camera Moves
Externally Generated Camera Moves — Seamlessness and Eye Candy
Seamlessness
Eye Candy
Internally Generated Camera Moves
Moving Establishing Shots
Those Who Break Bob's rule and Why They Do It
The Rise of the Snoopy Cam
Dogma Picks Up the Snoopy Cam
The Snoopy Cam Today
Summary Points
For Teachers Chapter 3: The Good Moving Master Overview A Model Moving Master and Coverage — Jerry Maguire
Task 1 — Establishing
Task 2 — Seamlessness
Task 3 — Eye Candy
Task 4 — Drama
Task 5 — Coverage
The Default Pattern for Designing the Best Moving Master
The Master for The Mahjong Parlor from Conundrum — Following the Default Pattern
The Master with Warren Feur from What Lies Beneath — Seamlessness to the Max
The Master with Warren Feur — How Seamlessness to the Max Adds Eye Candy
The Master with Warren Feur — How Seamlessness to the Max Helps reveal "Everything
” The Master of norman's Confession — A Unique Master for a Unique Scene
norman's Confession — opening Beat — Why Zemeckis Departs from the Default Pattern
norman's Confession — Middle Beat — Why Zemeckis Departs from the Default Pattern
norman's Confession — Final Beat —Why Zemeckis Departs from the Default Pattern
Where to Design the Best Moving Master
never Settle — The Key to Designing the Best Moving Master
Summary Points
For Teachers Fifteen Walk and Talk Scenes PART THREE: DIRECTING ACTION SEQUENCES Chapter 4: Directing Action Sequences Overview How to Put the Camera in the right Place
How to Put the right Lens on the Camera
How to Get the Right Number of Pieces
Summary Points Chapter 5: Lens Selection Why Force Perspective?
Lens Selection as a Joint responsibility Between Director and Cinematographer
The Basics of Perspective
Extreme Telephoto and Extreme Wide-Angle Versus normal Perspective
Lenses — Field of Vision and Depth of Field
General Applications of Different Lenses
General Applications of Field of Vision and Depth of Field
Wide-Angle Lenses
Telephoto Lenses
General Applications of Perspective
How Lenses Affect Movement
Motion to the Lens or Away from the Lens — The Z-Axis
Motion Across the Lens - The X-Axis
Motion Across the Lens - The y-Axis
A Good Way to Learn How Lenses Affect Motion
Summary Points
For Teachers Chapter 6: Breaking Down Your Action Sequence The Theory Behind Storyboarding and Pre-Visualization
The Storyboard in Practice — The Story in the Storyboard
The Storyboards for the Ambush from Never Too Young to Die
What We Actually Shot
Summary Points
For Teachers Chapter 7: Directing a Chase Sequence The Basic rules
Tie-In Shots
The Story of the Chase
Strategy #1 — Wide-Angle Lenses — Pogo Cams — narrow Spaces
Strategy #2 — Long Lenses in Open Spaces = More Eye Candy
Geography in Chase Sequences
Humor
Shooting Action/Chases with the Wide Lens Versus Shooting Action/Chases with the Long Lens
Summary Points For Teachers Chapter 8: Directing a Fight Sequence The Basic rules
The Two Setup rule
Segments and Coverage
The Importance of Mastering Fights
The Importance of Good operators and Good Assistants
The Joy of Stunts
Summary Points
For Teachers Conclusion About the Author
Acknowledgments Foreword by Robert Zemeckis Preface How to Use this Book PART ONE: WHY TEACH HOW TO DIRECT THE CAMERA? Chapter 1: The Importance of Directing the Camera PART TWO: SHOOTING DIALOGUE SEQUENCES WITH A MOVING CAMERA Chapter 2: Why Move Your Camera? Overview When Do you Move your Camera?
Bob's rule: The Three Kinds of Camera Movement that Are Invisible
Externally Generated Camera Moves
Externally Generated Camera Moves — Seamlessness and Eye Candy
Seamlessness
Eye Candy
Internally Generated Camera Moves
Moving Establishing Shots
Those Who Break Bob's rule and Why They Do It
The Rise of the Snoopy Cam
Dogma Picks Up the Snoopy Cam
The Snoopy Cam Today
Summary Points
For Teachers Chapter 3: The Good Moving Master Overview A Model Moving Master and Coverage — Jerry Maguire
Task 1 — Establishing
Task 2 — Seamlessness
Task 3 — Eye Candy
Task 4 — Drama
Task 5 — Coverage
The Default Pattern for Designing the Best Moving Master
The Master for The Mahjong Parlor from Conundrum — Following the Default Pattern
The Master with Warren Feur from What Lies Beneath — Seamlessness to the Max
The Master with Warren Feur — How Seamlessness to the Max Adds Eye Candy
The Master with Warren Feur — How Seamlessness to the Max Helps reveal "Everything
” The Master of norman's Confession — A Unique Master for a Unique Scene
norman's Confession — opening Beat — Why Zemeckis Departs from the Default Pattern
norman's Confession — Middle Beat — Why Zemeckis Departs from the Default Pattern
norman's Confession — Final Beat —Why Zemeckis Departs from the Default Pattern
Where to Design the Best Moving Master
never Settle — The Key to Designing the Best Moving Master
Summary Points
For Teachers Fifteen Walk and Talk Scenes PART THREE: DIRECTING ACTION SEQUENCES Chapter 4: Directing Action Sequences Overview How to Put the Camera in the right Place
How to Put the right Lens on the Camera
How to Get the Right Number of Pieces
Summary Points Chapter 5: Lens Selection Why Force Perspective?
Lens Selection as a Joint responsibility Between Director and Cinematographer
The Basics of Perspective
Extreme Telephoto and Extreme Wide-Angle Versus normal Perspective
Lenses — Field of Vision and Depth of Field
General Applications of Different Lenses
General Applications of Field of Vision and Depth of Field
Wide-Angle Lenses
Telephoto Lenses
General Applications of Perspective
How Lenses Affect Movement
Motion to the Lens or Away from the Lens — The Z-Axis
Motion Across the Lens - The X-Axis
Motion Across the Lens - The y-Axis
A Good Way to Learn How Lenses Affect Motion
Summary Points
For Teachers Chapter 6: Breaking Down Your Action Sequence The Theory Behind Storyboarding and Pre-Visualization
The Storyboard in Practice — The Story in the Storyboard
The Storyboards for the Ambush from Never Too Young to Die
What We Actually Shot
Summary Points
For Teachers Chapter 7: Directing a Chase Sequence The Basic rules
Tie-In Shots
The Story of the Chase
Strategy #1 — Wide-Angle Lenses — Pogo Cams — narrow Spaces
Strategy #2 — Long Lenses in Open Spaces = More Eye Candy
Geography in Chase Sequences
Humor
Shooting Action/Chases with the Wide Lens Versus Shooting Action/Chases with the Long Lens
Summary Points For Teachers Chapter 8: Directing a Fight Sequence The Basic rules
The Two Setup rule
Segments and Coverage
The Importance of Mastering Fights
The Importance of Good operators and Good Assistants
The Joy of Stunts
Summary Points
For Teachers Conclusion About the Author
Bob's rule: The Three Kinds of Camera Movement that Are Invisible
Externally Generated Camera Moves
Externally Generated Camera Moves — Seamlessness and Eye Candy
Seamlessness
Eye Candy
Internally Generated Camera Moves
Moving Establishing Shots
Those Who Break Bob's rule and Why They Do It
The Rise of the Snoopy Cam
Dogma Picks Up the Snoopy Cam
The Snoopy Cam Today
Summary Points
For Teachers Chapter 3: The Good Moving Master Overview A Model Moving Master and Coverage — Jerry Maguire
Task 1 — Establishing
Task 2 — Seamlessness
Task 3 — Eye Candy
Task 4 — Drama
Task 5 — Coverage
The Default Pattern for Designing the Best Moving Master
The Master for The Mahjong Parlor from Conundrum — Following the Default Pattern
The Master with Warren Feur from What Lies Beneath — Seamlessness to the Max
The Master with Warren Feur — How Seamlessness to the Max Adds Eye Candy
The Master with Warren Feur — How Seamlessness to the Max Helps reveal "Everything
” The Master of norman's Confession — A Unique Master for a Unique Scene
norman's Confession — opening Beat — Why Zemeckis Departs from the Default Pattern
norman's Confession — Middle Beat — Why Zemeckis Departs from the Default Pattern
norman's Confession — Final Beat —Why Zemeckis Departs from the Default Pattern
Where to Design the Best Moving Master
never Settle — The Key to Designing the Best Moving Master
Summary Points
For Teachers Fifteen Walk and Talk Scenes PART THREE: DIRECTING ACTION SEQUENCES Chapter 4: Directing Action Sequences Overview How to Put the Camera in the right Place
How to Put the right Lens on the Camera
How to Get the Right Number of Pieces
Summary Points Chapter 5: Lens Selection Why Force Perspective?
Lens Selection as a Joint responsibility Between Director and Cinematographer
The Basics of Perspective
Extreme Telephoto and Extreme Wide-Angle Versus normal Perspective
Lenses — Field of Vision and Depth of Field
General Applications of Different Lenses
General Applications of Field of Vision and Depth of Field
Wide-Angle Lenses
Telephoto Lenses
General Applications of Perspective
How Lenses Affect Movement
Motion to the Lens or Away from the Lens — The Z-Axis
Motion Across the Lens - The X-Axis
Motion Across the Lens - The y-Axis
A Good Way to Learn How Lenses Affect Motion
Summary Points
For Teachers Chapter 6: Breaking Down Your Action Sequence The Theory Behind Storyboarding and Pre-Visualization
The Storyboard in Practice — The Story in the Storyboard
The Storyboards for the Ambush from Never Too Young to Die
What We Actually Shot
Summary Points
For Teachers Chapter 7: Directing a Chase Sequence The Basic rules
Tie-In Shots
The Story of the Chase
Strategy #1 — Wide-Angle Lenses — Pogo Cams — narrow Spaces
Strategy #2 — Long Lenses in Open Spaces = More Eye Candy
Geography in Chase Sequences
Humor
Shooting Action/Chases with the Wide Lens Versus Shooting Action/Chases with the Long Lens
Summary Points For Teachers Chapter 8: Directing a Fight Sequence The Basic rules
The Two Setup rule
Segments and Coverage
The Importance of Mastering Fights
The Importance of Good operators and Good Assistants
The Joy of Stunts
Summary Points
For Teachers Conclusion About the Author