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The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and…mehr

Produktbeschreibung
The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments.
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Autorenporträt
Mathias Fuchs is an artist, musician and media critic, currently working at Leuphana University in Lüneburg. He pioneered the field of the artistic use of games and is a leading theoretician on game art and game studies. His game art and media art installations have been shown at ISEA94 and ISEA2004, resfest, ars electronica, PSi #11, futuresonic, EAST, and the Greenwich Millennium Dome. He has designed creative games for museums, urban planning and theatre performances. He is Professor at the Centre for Digital Cultures, directing the Art & Civic Media lab, which has a research focus on ludic interfaces, affective gaming and gamification. Mathias has co-edited Rethinking Gamification, published by meson press in 2013. He is also co-editor of the journal Digital Culture & Society.