It's not how much time we spend on design that impacts product and service success: it's whether that time has been spent on solving the right problems. The field of design, with a greater focus on User Centered Design, steadily acquires a central position on the work of product design teams.
It's not how much time we spend on design that impacts product and service success: it's whether that time has been spent on solving the right problems. The field of design, with a greater focus on User Centered Design, steadily acquires a central position on the work of product design teams.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design and game studies, he has been founder, C-level stakeholder, director and board member of several design studios, start-ups and consulting agencies. George has worked on a diverse portfolio of projects and contexts, spanning from highly complex dashboards to video games and from XR interfaces to mobile apps. He is currently helping design, learning & development and product teams around the globe set-up efficient and fun creative processes and bring user-centered creative problem solving in the heart of design. George also holds bachelor's degrees in both education and engineering, a master's degree in information systems and a PhD in design pedagogy. He has created, taught courses and given lectures in academic institutions all over the world.
Inhaltsangabe
Chapter 1 If Only There Was a Way to Make Design More Efficient Section I Don't Force It, Solve It! Chapter 2 Processes, Humans, and Design Chapter 3 The Biggest Design Secret Chapter 4 The Human-Centered Process Chapter 5 Let's Make a Process Chapter 6 The Process Core Chapter 7 Don't Force It, Play! Chapter 8 An Introduction to Team Dynamics Section II The Design Process Rectangle Chapter 9 How to Read This Section Chapter 10 Phase 1 - Finding and Understanding Problems Chapter 11 Phase 2 - Coming Up with Problem-Solving Strategies Chapter 12 Phase 3 - Applying and Exploring Solutions Chapter 13 Phase 4 - Assessing Solutions and Processes Section III The Creative Stakeholder's Journey Chapter 14 The Final Chapter
Chapter 1 If Only There Was a Way to Make Design More Efficient Section I Don't Force It, Solve It! Chapter 2 Processes, Humans, and Design Chapter 3 The Biggest Design Secret Chapter 4 The Human-Centered Process Chapter 5 Let's Make a Process Chapter 6 The Process Core Chapter 7 Don't Force It, Play! Chapter 8 An Introduction to Team Dynamics Section II The Design Process Rectangle Chapter 9 How to Read This Section Chapter 10 Phase 1 - Finding and Understanding Problems Chapter 11 Phase 2 - Coming Up with Problem-Solving Strategies Chapter 12 Phase 3 - Applying and Exploring Solutions Chapter 13 Phase 4 - Assessing Solutions and Processes Section III The Creative Stakeholder's Journey Chapter 14 The Final Chapter
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