Describes narrative designâ s role in game development, provide examples of its practical usage, delves into the day-to-day expectations, and assess its quality via case studies of 5 popular games.
Describes narrative designâ s role in game development, provide examples of its practical usage, delves into the day-to-day expectations, and assess its quality via case studies of 5 popular games.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Ross Berger started his writing career as a playwright in New York, where he received the Cherry Lane Mentorship Fellowship, the Dramatists Guild Playwriting Fellowship, and the Ensemble Studio Theatre's Next-Step Fellowship. In 2004, he co-wrote the Emmy-submitted, Sweeps Week episode "Gov Love" for NBC's Law & Order. Since 2007, his career has been part Hollywood and part Silicon Valley. Ross bridges the gap between the two by designing, writing, and producing story experiences across traditional and new media platforms. Credits include the Webby-Award winning LonelyGirl15 (2007-2008), the Obama Girl franchise (2007-2008), and the Matt Damon/Ben Affleck-produced show The Runner (2016). In the video game industry, Ross was the senior narrative designer for Microsoft Studios and Electronic Arts for such titles as Quantum Break (2016), Sunset Overdrive (2014), and the NBA Live (2017-2019) franchise. Ross' first console title was CSI: Deadly Intent (2009), where he learned video game storytelling from the former masters of game narrative, Telltale Games. (Rest in peace.) Ross has also worked heavily in Virtual Reality as a writer for the Oculus Rift launch title Farlands (2016) and the award-winning Eclipse: Edge of Light (2017) for the Google Daydream and Oculus Go. Ross is also a published author, a former animation writer, and a one-time scenario writer of a board game. A graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities, Ross is a member of the Writers Guild of America and the Television Academy.
Inhaltsangabe
Chapter 1: What is Narrative Design? Chapter 2: Five Examples of Narrative Design Chapter 3: What is Transmedia?. Chapter 4: IV. How do games and transmedia work together? Chapter 5: Rules for Success . Chapter 6:Transferable Roles outside of games Chapter 7:The Future
Chapter 1: What is Narrative Design? Chapter 2: Five Examples of Narrative Design Chapter 3: What is Transmedia?. Chapter 4: IV. How do games and transmedia work together? Chapter 5: Rules for Success . Chapter 6:Transferable Roles outside of games Chapter 7:The Future
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