As the 21st century unfolds society is confronted with the normalization of warfare and political violence and their growing allure for the young. This book examines how militarization functions as an educative process, looking at the ideological methods by both non-state agents, such as ISIS, and by state agents.
As the 21st century unfolds society is confronted with the normalization of warfare and political violence and their growing allure for the young. This book examines how militarization functions as an educative process, looking at the ideological methods by both non-state agents, such as ISIS, and by state agents.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
John Martino is a Senior Lecturer in the College of Education at Victoria University, Australia. He is the author of War/Play: Video Games and the Militarization of Society (Peter Lang 2015).
Inhaltsangabe
Preface 1. Introduction. 2. The Social War: Hybrid-warfare and the application of Social Media as perceptual weaponry 3. Playing@War: Videogames, new media and modern warfare 4. GoPro-war, live streaming and the gamification and cinematic construction of terror and armed conflict themed media 5. Toughen Up: Cultural Politics and the hardening of youth 6. The Corruption of language: "Radicalization" 7. "Hell is empty. And all the devils are here.": Apocalyptic Thinking and the emergence of "Death Cults" 8. Habitus & the mechanics of Militarization 9. Militarization: The new "civilizing process". 10. Conclusion. Bibliography Index
Preface
1. Introduction.
2. The Social War: Hybrid-warfare and the application of Social Media as perceptual weaponry
3. Playing@War: Videogames, new media and modern warfare
4. GoPro-war, live streaming and the gamification and cinematic construction of terror and armed conflict themed media
5. Toughen Up: Cultural Politics and the hardening of youth
6. The Corruption of language: "Radicalization"
7. "Hell is empty. And all the devils are here.": Apocalyptic Thinking and the emergence of "Death Cults"
Preface 1. Introduction. 2. The Social War: Hybrid-warfare and the application of Social Media as perceptual weaponry 3. Playing@War: Videogames, new media and modern warfare 4. GoPro-war, live streaming and the gamification and cinematic construction of terror and armed conflict themed media 5. Toughen Up: Cultural Politics and the hardening of youth 6. The Corruption of language: "Radicalization" 7. "Hell is empty. And all the devils are here.": Apocalyptic Thinking and the emergence of "Death Cults" 8. Habitus & the mechanics of Militarization 9. Militarization: The new "civilizing process". 10. Conclusion. Bibliography Index
Preface
1. Introduction.
2. The Social War: Hybrid-warfare and the application of Social Media as perceptual weaponry
3. Playing@War: Videogames, new media and modern warfare
4. GoPro-war, live streaming and the gamification and cinematic construction of terror and armed conflict themed media
5. Toughen Up: Cultural Politics and the hardening of youth
6. The Corruption of language: "Radicalization"
7. "Hell is empty. And all the devils are here.": Apocalyptic Thinking and the emergence of "Death Cults"
8. Habitus & the mechanics of Militarization
9. Militarization: The new "civilizing process".
10. Conclusion.
Bibliography
Index
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