Now updated the insider s guide that shows Dungeons & Dragons enthusiasts how to run their own D&D games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D game, there s a Dungeon Master the person who directs the storyline and acts as a referee.
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!
Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
_ Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements
_ Play in style - find your personal style and develop a game that plays to your strengths
_ Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains
_ Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
_ Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entranced
Open the book and find:
_ A sample adventure
_ How to improve your narration
_ How to tailor adventures for various types of players
_ Tips for running published adventures
_ Advice on building a continuing storyline
_ How to draw dungeon maps and use D&D Dungeon Tiles
_ How to create a campaign world
_ How to keep adventures challenging through the paragon and epic tiers
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!
Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
_ Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements
_ Play in style - find your personal style and develop a game that plays to your strengths
_ Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains
_ Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
_ Campaign - build a campaign with exciting themes, memorable villains, and plots that keep players entranced
Open the book and find:
_ A sample adventure
_ How to improve your narration
_ How to tailor adventures for various types of players
_ Tips for running published adventures
_ Advice on building a continuing storyline
_ How to draw dungeon maps and use D&D Dungeon Tiles
_ How to create a campaign world
_ How to keep adventures challenging through the paragon and epic tiers
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.