Gilly Salmon (University of Western Australia and Swinburne Univers
E-tivities
The Key to Active Online Learning
50,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in über 4 Wochen
Melden Sie sich
hier
hier
für den Produktalarm an, um über die Verfügbarkeit des Produkts informiert zu werden.
Gilly Salmon (University of Western Australia and Swinburne Univers
E-tivities
The Key to Active Online Learning
- Broschiertes Buch
2nd edition of the key resource to active online learning.
Andere Kunden interessierten sich auch für
- Matt JarvisTeaching and Learning with Technology174,99 €
- Transformative Teaching Around the World29,99 €
- The Disruptive Power of Online Education126,99 €
- The Disruptive Power of Online Education44,99 €
- Carpe F*cking Diem! Note Pad7,49 €
- Design Thinking and Innovation in Learning70,99 €
- Kelly-Ann Allen (Australia Monash University)An Academic's Guide to Social Media37,99 €
-
-
-
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- 2 ed
- Seitenzahl: 216
- Erscheinungstermin: 18. Juni 2013
- Englisch
- Abmessung: 233mm x 154mm x 17mm
- Gewicht: 368g
- ISBN-13: 9780415881760
- ISBN-10: 0415881765
- Artikelnr.: 36621901
- Verlag: Taylor & Francis Ltd
- 2 ed
- Seitenzahl: 216
- Erscheinungstermin: 18. Juni 2013
- Englisch
- Abmessung: 233mm x 154mm x 17mm
- Gewicht: 368g
- ISBN-13: 9780415881760
- ISBN-10: 0415881765
- Artikelnr.: 36621901
Professor Gilly Salmon is Pro Vice-Chancellor of Learning Transformations at Swinburne University of Technology, Australia.
Preface
Part 1: Introducing e-tivities
1. E-tivities for active online learning
2. E-tivities in the five stage model
3. Creating e-tivities
4. Choices: The technology spectrum
5. Deploying e-tivities: A team approach
Part II: Resources for practitioners
Ideas
1. Ideas for e-tivities
2. Creativity and e-tivities
3. Using other people's digital materials (OER's)
Designing e-tivities
4. First-time e-tivity designer
5. E-tivity exemplars (?)
6. E-tivity continuum
Structures
7. E-tivity planning
8. Building programs and processes with e-tivities
9. Time Estimates
10. Counting the delivery time
Writing Invitations
11. Correspondence Protocol
12. Learning 'Netspeak'
Development and Improvement
13. Building motivating e-tivities
14. Online emotions
15. More intelligent e-tivities
16. Disabilities and e-tivities
Participants Experience
17. Contributions
18. Patterns of participation
19. Flow and e-tivities
20. E-tivity feedback and plenaries
Carpe Diem
21. The Carpe Diem Process
22. Becoming a Carpe Diem Facilitator
23. The Carpe Diem Planning Process
24. Reality Checkers
Part 1: Introducing e-tivities
1. E-tivities for active online learning
2. E-tivities in the five stage model
3. Creating e-tivities
4. Choices: The technology spectrum
5. Deploying e-tivities: A team approach
Part II: Resources for practitioners
Ideas
1. Ideas for e-tivities
2. Creativity and e-tivities
3. Using other people's digital materials (OER's)
Designing e-tivities
4. First-time e-tivity designer
5. E-tivity exemplars (?)
6. E-tivity continuum
Structures
7. E-tivity planning
8. Building programs and processes with e-tivities
9. Time Estimates
10. Counting the delivery time
Writing Invitations
11. Correspondence Protocol
12. Learning 'Netspeak'
Development and Improvement
13. Building motivating e-tivities
14. Online emotions
15. More intelligent e-tivities
16. Disabilities and e-tivities
Participants Experience
17. Contributions
18. Patterns of participation
19. Flow and e-tivities
20. E-tivity feedback and plenaries
Carpe Diem
21. The Carpe Diem Process
22. Becoming a Carpe Diem Facilitator
23. The Carpe Diem Planning Process
24. Reality Checkers
Preface
Part 1: Introducing e-tivities
1. E-tivities for active online learning
2. E-tivities in the five stage model
3. Creating e-tivities
4. Choices: The technology spectrum
5. Deploying e-tivities: A team approach
Part II: Resources for practitioners
Ideas
1. Ideas for e-tivities
2. Creativity and e-tivities
3. Using other people's digital materials (OER's)
Designing e-tivities
4. First-time e-tivity designer
5. E-tivity exemplars (?)
6. E-tivity continuum
Structures
7. E-tivity planning
8. Building programs and processes with e-tivities
9. Time Estimates
10. Counting the delivery time
Writing Invitations
11. Correspondence Protocol
12. Learning 'Netspeak'
Development and Improvement
13. Building motivating e-tivities
14. Online emotions
15. More intelligent e-tivities
16. Disabilities and e-tivities
Participants Experience
17. Contributions
18. Patterns of participation
19. Flow and e-tivities
20. E-tivity feedback and plenaries
Carpe Diem
21. The Carpe Diem Process
22. Becoming a Carpe Diem Facilitator
23. The Carpe Diem Planning Process
24. Reality Checkers
Part 1: Introducing e-tivities
1. E-tivities for active online learning
2. E-tivities in the five stage model
3. Creating e-tivities
4. Choices: The technology spectrum
5. Deploying e-tivities: A team approach
Part II: Resources for practitioners
Ideas
1. Ideas for e-tivities
2. Creativity and e-tivities
3. Using other people's digital materials (OER's)
Designing e-tivities
4. First-time e-tivity designer
5. E-tivity exemplars (?)
6. E-tivity continuum
Structures
7. E-tivity planning
8. Building programs and processes with e-tivities
9. Time Estimates
10. Counting the delivery time
Writing Invitations
11. Correspondence Protocol
12. Learning 'Netspeak'
Development and Improvement
13. Building motivating e-tivities
14. Online emotions
15. More intelligent e-tivities
16. Disabilities and e-tivities
Participants Experience
17. Contributions
18. Patterns of participation
19. Flow and e-tivities
20. E-tivity feedback and plenaries
Carpe Diem
21. The Carpe Diem Process
22. Becoming a Carpe Diem Facilitator
23. The Carpe Diem Planning Process
24. Reality Checkers