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Luca Esposito, creator of the bestselling online video game, ECHO'S Revenge, can't wait to release the next and most ambitious version of his game monster- a real, artificially intelligent, 35-foot-tall extreme predator designed to engage gamers in a new gaming arena. But unknown to Luca and his AI developer, Prentice Petty, ECHO-7 has changed the rules of the game even before its release. As the monster completes its final testing cycle, something goes horribly wrong. The stealthy, shape-shifting super-intelligent predator has a plan of its own. This companion piece to ECHO's Revenge: The…mehr

Produktbeschreibung
Luca Esposito, creator of the bestselling online video game, ECHO'S Revenge, can't wait to release the next and most ambitious version of his game monster- a real, artificially intelligent, 35-foot-tall extreme predator designed to engage gamers in a new gaming arena. But unknown to Luca and his AI developer, Prentice Petty, ECHO-7 has changed the rules of the game even before its release. As the monster completes its final testing cycle, something goes horribly wrong. The stealthy, shape-shifting super-intelligent predator has a plan of its own. This companion piece to ECHO's Revenge: The Ultimate Game is a primer and cautionary tale for young programmers who may one day create AI. Told from the perspective of the game designers and the AI boss itself, The Other Side presents the creators' perspective in a complex interaction of AI and the real world, echoing Mary Shelley's 19th century novel "Frankenstein" in our century of advanced computing and machine learning.
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Autorenporträt
Sean Austin (aka Hart Getzen) is a father of avid gamers as well as a writer and producer of simulation, television, location based entertainment and gaming entertainment for companies such as IMAX, 20th Century Fox, Hitachi and Universal Studios. Using ECHO's Revenge as a springboard, Getzen guest lectures on writing and STEM career development at middle-grade and high schools. The author also lectures on design and production of Location Based Entertainment at universities such as the Rhode Island School of Design. The ECHO's Revenge series provokes gamers to consider the ethics of artificial intelligence and its impact on both designing and playing games - what happens when a group of people work together to create a game, and imbue it not only with its own intelligence, but with their spirit? What are the political and interpersonal dynamics of that team enterprise, and what challenges may game designers face when their AI evolves in an unanticipated direction? ECHO's Revenge is a cautionary tale for future creators of artificial intelligence.