Leverage software architecture as an effective tool for product development and build better software faster. Effective Software Architecture is the essential handbook for making software architecture an effective practice within product development organizations and processes while putting whole software teams on the same page. Industry elite Oliver Goldman provides a comprehensive perspective on the set of real-world skills and practices this work requires: a predictable, repeatable design process; the ability to make decisions expediently and effectively; a comprehensive and consistent…mehr
Leverage software architecture as an effective tool for product development and build better software faster. Effective Software Architecture is the essential handbook for making software architecture an effective practice within product development organizations and processes while putting whole software teams on the same page. Industry elite Oliver Goldman provides a comprehensive perspective on the set of real-world skills and practices this work requires: a predictable, repeatable design process; the ability to make decisions expediently and effectively; a comprehensive and consistent communication strategy; tools that promote efficiency; and a team that is greater than the sum of its parts. Goldman's engaging prose articulates why software architecture is essential to building great software products, release after release. Rather than focusing on a specific architectural style or technology, this book's goal is to make software architects better at managing change, design, decision making, and team communication while helping software product managers, program managers, UX designers, and other team members understand how architecture functions within the software development process. Goldman's work is essential to helping the whole team achieve success. Understand software architecture and its role in product developmentLearn to effectively communicate about software architectureEmploy architectural strategies for consistent, reliable design resultsMake architecture an integral aspect of product developmentIntegrate architectural thinking into whole development organizations Effective Software Architecture is a guide for making software architecture an effective tool for product development. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Oliver Goldman leads the AEC software architecture practice at Autodesk. He has thirty years of industry experience delivering innovative products in distributed real-time interaction, scientific computing, financial systems, mobile application development, and cloud architecture at Adobe and other employers. He holds degrees in computer science from Stanford University, holds more than 50 US software patents, and has previously contributed to Dr. Dobb's Journal.
Inhaltsangabe
Acknowledgments xi About the Author xii Introduction xiii
Chapter 1: Software Architecture 1 Fundamental Organization 2 Of a System 4 Embodied in Its Components 5 Their Relationships to Each Other 7 Their Relationships to the Environment 9 Principles Governing Its Design 11 And Evolution 14 Summary 16
Chapter 4: Process 57 Document the System 58 Work Toward a Vision 61 Write Change Proposals 62 Maintain a Backlog 64 Consider Alternatives 66 Not Doing Things 70 Urgent versus Important 70 Redocument the System 71 Summary 72
Chapter 5: Design 75 How Architecture Accelerates Design 76 How Design Forces Architectural Evolution 79 Decomposition 81 Composition 82 Composition and Platforms 84 Incrementalism 85 Parallelism 86 Organizational Structure 87 Work in the Open 88 Giving Up 91 Done 92 Summary 93
Chapter 6: Decisions 95 Will More Information Help? 96 Whats Happening in the Meantime? 98 How Many Decisions Are in Play? 99 Whats the Cost of Not Doing It? 100 Can I Live with This Change? 102 What Is the Cost of Getting This Wrong? 104 How Much More Certain Can I Be? 105 Is This My Decision to Make? 106 Am I Aligned? 108 Can I Document It? 109 Summary 110
Chapter 8: Communication 133 Mental Models 134 Writing 136 Talking 139 Information Architecture 142 Naming Things 147 Dictionaries 150 Listening 152 Summary 154
Chapter 9: The Architecture Team 157 Specialization 158 Structure 160 Leadership 165 Responsibility 166 Talent 169 Diversity 170 Culture 171 Gathering 173 Seminars and Summits 174 Summary 175
Chapter 10: The Product Team 177 Working with Development Methodologies 178 Working with Product Management 180 Helping Out 184 Other Outcomes 186 Setting Boundaries 187 Working with User Experience 188 Working with Program Management 190 Working with Engineering 192 Following Through 195 Working with Testing 197 Working with Operations 200 Summary 203
Acknowledgments xi About the Author xii Introduction xiii
Chapter 1: Software Architecture 1 Fundamental Organization 2 Of a System 4 Embodied in Its Components 5 Their Relationships to Each Other 7 Their Relationships to the Environment 9 Principles Governing Its Design 11 And Evolution 14 Summary 16
Chapter 4: Process 57 Document the System 58 Work Toward a Vision 61 Write Change Proposals 62 Maintain a Backlog 64 Consider Alternatives 66 Not Doing Things 70 Urgent versus Important 70 Redocument the System 71 Summary 72
Chapter 5: Design 75 How Architecture Accelerates Design 76 How Design Forces Architectural Evolution 79 Decomposition 81 Composition 82 Composition and Platforms 84 Incrementalism 85 Parallelism 86 Organizational Structure 87 Work in the Open 88 Giving Up 91 Done 92 Summary 93
Chapter 6: Decisions 95 Will More Information Help? 96 Whats Happening in the Meantime? 98 How Many Decisions Are in Play? 99 Whats the Cost of Not Doing It? 100 Can I Live with This Change? 102 What Is the Cost of Getting This Wrong? 104 How Much More Certain Can I Be? 105 Is This My Decision to Make? 106 Am I Aligned? 108 Can I Document It? 109 Summary 110
Chapter 8: Communication 133 Mental Models 134 Writing 136 Talking 139 Information Architecture 142 Naming Things 147 Dictionaries 150 Listening 152 Summary 154
Chapter 9: The Architecture Team 157 Specialization 158 Structure 160 Leadership 165 Responsibility 166 Talent 169 Diversity 170 Culture 171 Gathering 173 Seminars and Summits 174 Summary 175
Chapter 10: The Product Team 177 Working with Development Methodologies 178 Working with Product Management 180 Helping Out 184 Other Outcomes 186 Setting Boundaries 187 Working with User Experience 188 Working with Program Management 190 Working with Engineering 192 Following Through 195 Working with Testing 197 Working with Operations 200 Summary 203
Conclusion 205
References 211 Index 213
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