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Seminar paper from the year 2012 in the subject Computer Science - Commercial Information Technology, grade: 1.7, University of Göttingen (Institut für Wirtschaftsinformatik), course: Seminar für BWL, VWL und Wirtschaftsinformatik, language: English, abstract: The paper contains four sections. The first part will provide background information to help understanding the focus of this paper by explaining firstly what simulation games are and how they are used in business education and training, as well as how they are supported by IT technologies. Moreover, the process of simulation gaming will…mehr

Produktbeschreibung
Seminar paper from the year 2012 in the subject Computer Science - Commercial Information Technology, grade: 1.7, University of Göttingen (Institut für Wirtschaftsinformatik), course: Seminar für BWL, VWL und Wirtschaftsinformatik, language: English, abstract: The paper contains four sections. The first part will provide background information to help understanding the focus of this paper by explaining firstly what simulation games are and how they are used in business education and training, as well as how they are supported by IT technologies. Moreover, the process of simulation gaming will also mentioned. In the second part, several classifications of learning outcomes will be introduced to provide additional information and set a framework for the later assessment of the instructional method. The third and the fourth part are the main sections of the paper. In these parts, correspondingly, arguments on the effectiveness and limitations of IT-based business simulation game will be mentioned, along with theoretical and empirical supports.
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