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An important issue related to the gaming industry is what factors can attract the consumers attention to purchase and play the video games. The electronic game industry growth is radically accelerating and changing market conditions demand revision. As the competition to excel in the video game market increasingly becomes difficult for manufacturers, it is becoming more important for manufacturers and video game developers to understand what makes people play and buy games. Video game marketers must actively aid consumers by anticipating their wants, shaping their desires, and pointing the way…mehr

Produktbeschreibung
An important issue related to the gaming industry is what factors can attract the consumers attention to purchase and play the video games. The electronic game industry growth is radically accelerating and changing market conditions demand revision. As the competition to excel in the video game market increasingly becomes difficult for manufacturers, it is becoming more important for manufacturers and video game developers to understand what makes people play and buy games. Video game marketers must actively aid consumers by anticipating their wants, shaping their desires, and pointing the way to possible solutions. This book contributes to improving the characteristics of video games by identifying to what extent consumers emotional responses and behaviors are directly affected by the gaming characteristics of interactivity and vividness. The framework of this book can be used to analyze and evaluate customer buying behavior of the various types of video games in the gaming industry.
Autorenporträt
Yi-Lin Yu earned a PhD degree and two Master degrees in USA with a focus on both the mass communication and media management field. He received many awards in the field of digital design while in USA. He is an expert in Video game strategies, visual communication, animation, and now serves as a professor at FU-JEN Catholic University in Taiwan.