William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles.
William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles.
William Sims Bainbridge is a prolific and influential sociologist of religion, science and popular culture, and serves as co-director of Human-Centered Computing at the NSF as well as Senior Fellow at the Institute for Ethics and Emerging Technologies.
Inhaltsangabe
Chapter 1: Disbelief Chapter 2: The Culture Game Chapter 3: Deities Chapter 4: Souls Chapter 5: Priests Chapter 6: Shrines Chapter 7: Magic Chapter 8: Morality Chapter 9: Cults Chapter 10: Death Chapter 11: Quests Appendix: The Gameworlds