This book is available as open access through the Bloomsbury Open programme and is available on www.bloomsburycollections.com. Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)--that is, as an…mehr
This book is available as open access through the Bloomsbury Open programme and is available on www.bloomsburycollections.com. Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)--that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic. The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Dene Grigar is an Associate Professor and Director of The Creative Media & Digital Culture Program at Washington State University Vancouver, USA. With Stuart Moulthrop, she is the recipient of a 2013 NEH Start Up grant for a digital preservation project for early electronic literature that culminated into an open source, multimedia book for scholars entitled Pathfinders, and a book of criticism entitled Traversals. She was President of the Electronic Literature Organization (2013-2019) and Associate Editor of Leonardo Reviews. James O'Sullivan lectures in digital arts and humanities at University College Cork, Ireland. His research has been published in a variety of venues, including Digital Scholarship in the Humanities. He is the author of Towards a Digital Poetics (2019), as well as the editor of several volumes including Electronic Literature as Digital Humanities (with Grigar, 2021).
Inhaltsangabe
About the Editors Electronic Literature as Digital Humanities: An Introduction Dene Grigar Section I Contexts 1. The Origins of Electronic Literature: An Overview Giovanna di Rosario, Nohelia Meza, and Kerri Grimaldi 2. Third-Generation Electronic Literature Leonardo Flores 3. Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape Élika Ortega and Alex Saum-Pascual 4. Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL Davin Heckman 5. The E-Poetry Festivals: Celebration, Art, and Imagination in Community Loss Pequeño Glazier 6. Cyberfeminist Literary Space: Performing the Electronic Manifesto Carolyn Guertin 7. Bodies in E-Lit Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro and K. Alysse Bailey Section II Forms 8. Ambient Art and Electronic Literature Jim Bizzocchi 9. Electronic Literature and Sound John F. Barber 10. Augmented Reality Anne Karhio 11. Artistic and Literary Bots Leonardo Flores 12. Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative Theresa Jean Tanenbaum and Karen Tanenbaum 13. Hypertext Fiction Ever After Stuart Moulthrop 14. Place Taking Place: Temporary Poetic Theaters Judd Morrissey 15. Kinetic Poetry Álvaro Seiça 16. Kinepoeia in Animated Poetry Dene Grigar 17. Mobile Electronic Literature Jeneen Naji 18. The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things Helen J. Burgess 19. Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction Will Luers Section III Practices 20. Challenges to Archiving and Documenting Born-Digital Literature: What Scholars, Archivists, and Librarians Need to Know Dene Grigar 21. Holes as a Collaborative Project Graham Allen 22. Publishing Electronic Literature James O'Sullivan 23. E-Lit after Flash: The Rise (and Fall) of a "Universal" Language Anastasia Salter and John Murray 24. Learning as You Go: Inventing Pedagogies for Electronic Literature Davin Heckman Section IV Artist Interventions 25. My cODEwORk ARTicle Michael J. Maguire 26. Locative Narrative Jeremy Hight 27. Come Play Netprov!: Recipes for an Evolving Practice Rob Wittig and Mark C. Marino 28. A Collective Imaginary: A Published Conversation Kate Pullinger and Kate Armstrong 29. Addressing Torture in Iraq through Critical Digital Media Art-Hearts and Minds: The Interrogations Project Roderick Coover, Scott Rettberg, Daria Tsoupikova and Arthurh Nishimoto 30. Poetic Playlands: Poetry, Interface, and Video Game Engines Jason Nelson 31. A Way Is Open: Allusion, Authoring System, Identity, and Audience in Early Text-Based Electronic Literature Judy Malloy Index
About the Editors Electronic Literature as Digital Humanities: An Introduction Dene Grigar Section I Contexts 1. The Origins of Electronic Literature: An Overview Giovanna di Rosario, Nohelia Meza, and Kerri Grimaldi 2. Third-Generation Electronic Literature Leonardo Flores 3. Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape Élika Ortega and Alex Saum-Pascual 4. Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL Davin Heckman 5. The E-Poetry Festivals: Celebration, Art, and Imagination in Community Loss Pequeño Glazier 6. Cyberfeminist Literary Space: Performing the Electronic Manifesto Carolyn Guertin 7. Bodies in E-Lit Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro and K. Alysse Bailey Section II Forms 8. Ambient Art and Electronic Literature Jim Bizzocchi 9. Electronic Literature and Sound John F. Barber 10. Augmented Reality Anne Karhio 11. Artistic and Literary Bots Leonardo Flores 12. Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative Theresa Jean Tanenbaum and Karen Tanenbaum 13. Hypertext Fiction Ever After Stuart Moulthrop 14. Place Taking Place: Temporary Poetic Theaters Judd Morrissey 15. Kinetic Poetry Álvaro Seiça 16. Kinepoeia in Animated Poetry Dene Grigar 17. Mobile Electronic Literature Jeneen Naji 18. The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things Helen J. Burgess 19. Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction Will Luers Section III Practices 20. Challenges to Archiving and Documenting Born-Digital Literature: What Scholars, Archivists, and Librarians Need to Know Dene Grigar 21. Holes as a Collaborative Project Graham Allen 22. Publishing Electronic Literature James O'Sullivan 23. E-Lit after Flash: The Rise (and Fall) of a "Universal" Language Anastasia Salter and John Murray 24. Learning as You Go: Inventing Pedagogies for Electronic Literature Davin Heckman Section IV Artist Interventions 25. My cODEwORk ARTicle Michael J. Maguire 26. Locative Narrative Jeremy Hight 27. Come Play Netprov!: Recipes for an Evolving Practice Rob Wittig and Mark C. Marino 28. A Collective Imaginary: A Published Conversation Kate Pullinger and Kate Armstrong 29. Addressing Torture in Iraq through Critical Digital Media Art-Hearts and Minds: The Interrogations Project Roderick Coover, Scott Rettberg, Daria Tsoupikova and Arthurh Nishimoto 30. Poetic Playlands: Poetry, Interface, and Video Game Engines Jason Nelson 31. A Way Is Open: Allusion, Authoring System, Identity, and Audience in Early Text-Based Electronic Literature Judy Malloy Index
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