Their friend Yace vanished like a whisper on the breeze. Had Irwin touched her while she lay unconscious from the fright endured, he could have ground out the old entity, Lord and Master Dephen Ishik, from her body-from her mind. He hated regretting things he had not done. But worse, he hated hearing the maddening sounds from the metal that rang everywhere, like a terrible bout of vertigo followed by a throbbing headache. Bad things could happen if he didn't keep his Metalist powers in check, if they didn't stay out of PCP hands. But they must find Yace. With the chase begun, there are few breadcrumbs to follow; it seems that Clan-Duin birds have picked them up and scattered them to the winds. In their frantic search for Yace, Kipp brings up past events, finding fault with Irwin's volatile actions. Doubt in one other will arise if they cannot come together with decisions, if they cannot trust each other. They cannot have doubt. If they do, then Lord and Master Dephen Ishik wins. And if the elderly Telepath wins, Irwin and Kipp will surely die. Yet Irwin is resourceful, even when he feels overwhelmed by it all. He must be, or everything could crumble-or worse, they will be captured and locked away, taken to the worse place imaginable and killed. He knows to keep himself in check, but with soldiers surrounding, finding Yace's trail is a challenge. And the deeper into PCP territory they travel, the worse their odds of survival are. But if they don't save Yace from her mentally manipulative father, her odds of survival drop to zero. Will they be able to save her before that happens?
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