Research suggests two important roles of emotion related to learning and technology. First, emotion can be the key factor that is being learned or taught through technological means. Second, emotional responses with and through technology can alter what is being learned or how the content is learned. The goal of this volume is to compile and synthesize research that addresses these two perspectives by focusing on the relationship between emotion and learning as facilitated by technology. The book is divided into four sections to represent the specific interest related to emotion and learning:…mehr
Research suggests two important roles of emotion related to learning and technology. First, emotion can be the key factor that is being learned or taught through technological means. Second, emotional responses with and through technology can alter what is being learned or how the content is learned. The goal of this volume is to compile and synthesize research that addresses these two perspectives by focusing on the relationship between emotion and learning as facilitated by technology. The book is divided into four sections to represent the specific interest related to emotion and learning: Theory and Overview of Emotions and Learning; Emotions and Learning Online; Technology for Emotional Pedagogy with Students; and Technology of Emotional Pedagogy with Teachers. Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Sharon Tettegah is a faculty member and Program Chair of Digital Environments for Learning, Teaching and Agency in the College of Education, at the University of Illinois, at Urbana Champaign. She also has an appointment in the Cognitive Neuroscience in Bio-Intelligence and Human Computer Interaction at the Beckman Institute for Advanced Science and Technology. In addition, she is a Research Scientist and affiliate at the National Center for Supercomputing Applications (NCSA). Her research centers on the intersection of STEM learning, Emotions, Equity and Social justice. She was also a Program Director in 2010-2012 at the National Science Foundation where she managed five programs in the Directorates of Education and Human Resources, Computer and Information Science and Engineering and including a NSF cross-cutting program on Science, Engineering, Education for Sustainability (SEES).
Inhaltsangabe
Foreword
Preface
I. Emotions and Learning in Online Environments
1. Turning MOOCS Around: Increasing Undergraduate Academic Performance by Reducing Test-Anxiety in a Flipped Classroom Setting
2. Emotional and Social Engagement in an xMOOC: The Case of Dino 101
3. Affect in Online Discourse: The Case of the UN Millennial Goals Topics
4. Loving This Dialogue!!!! : Expressing Emotion Through the Strategic Manipulation of Limited Nonverbal Cues in Online Learning Environments
II. Technology, Emotions and Classroom Use
5. Using Errors to Enhance Learning and Feedback in Computer Programming
6. Emotions in Learning with Video Cases
7. Middle School Students Identifying and Tracking Mathematical Processes in an Online Discussion Group
8. The Effect of Multimedia Applications on Elementary School Students' Attitude Toward and Feelings About School.
9. Not So Serious Business: LOL in the Technology Mediated English Classroom
10. "I'm White Trying to Play a Black Dude": Constructions of Race, Identity & Emotions in actual and virtual spaces
III. Exploring affect with and through technology: research and practice
11. Leveraging the Social Presence Model: A Decade of Research on Emotion in Online and Blended Learning
12. Technology and human cultural accumulation: the role of emotion
13. Effective Affective in learning with and through technology - fundamental issues from empathic educators
1. Turning MOOCS Around: Increasing Undergraduate Academic Performance by Reducing Test-Anxiety in a Flipped Classroom Setting
2. Emotional and Social Engagement in an xMOOC: The Case of Dino 101
3. Affect in Online Discourse: The Case of the UN Millennial Goals Topics
4. Loving This Dialogue!!!! : Expressing Emotion Through the Strategic Manipulation of Limited Nonverbal Cues in Online Learning Environments
II. Technology, Emotions and Classroom Use
5. Using Errors to Enhance Learning and Feedback in Computer Programming
6. Emotions in Learning with Video Cases
7. Middle School Students Identifying and Tracking Mathematical Processes in an Online Discussion Group
8. The Effect of Multimedia Applications on Elementary School Students' Attitude Toward and Feelings About School.
9. Not So Serious Business: LOL in the Technology Mediated English Classroom
10. "I'm White Trying to Play a Black Dude": Constructions of Race, Identity & Emotions in actual and virtual spaces
III. Exploring affect with and through technology: research and practice
11. Leveraging the Social Presence Model: A Decade of Research on Emotion in Online and Blended Learning
12. Technology and human cultural accumulation: the role of emotion
13. Effective Affective in learning with and through technology - fundamental issues from empathic educators
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