8th International Symposium, IS-EUD 2021, Virtual Event, July 6-8, 2021, Proceedings Herausgegeben:Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Borsci, Simone; Markopoulos, Panos; Papadopoulos, George A.
8th International Symposium, IS-EUD 2021, Virtual Event, July 6-8, 2021, Proceedings Herausgegeben:Fogli, Daniela; Tetteroo, Daniel; Barricelli, Barbara Rita; Borsci, Simone; Markopoulos, Panos; Papadopoulos, George A.
This book constitutes the proceedings of the 8th International Conference on End-User Development, IS-EUD 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The paper track received 26 submissions, of which 11 full and 4 short papers were selected after a rigorous double-blind review process. The papers focus on "Democratizing AI development", namely on EUD for AI-based systems, where end users are called-on to become end-user developers of intelligent agents, digital twins, collaborative systems and social robots.
This book constitutes the proceedings of the 8th International Conference on End-User Development, IS-EUD 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually.
The paper track received 26 submissions, of which 11 full and 4 short papers were selected after a rigorous double-blind review process. The papers focus on "Democratizing AI development", namely on EUD for AI-based systems, where end users are called-on to become end-user developers of intelligent agents, digital twins, collaborative systems and social robots.
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Inhaltsangabe
End-User Development: Empowering Stakeholders with Artificial Intelligence, Meta-Design, and Cultures of Participation.- Reconsidering End-User Development Definitions.- An End-User Development Approach to Secure Smart Environments.- Comparative Analysis of Composition Paradigms for Personalization Rules in IoT Settings.- Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization.- Help Me Create Smart Things: How to Support Design and Art Students at a Distance.- Personalization in a Paper Factory.- Learning Domain Knowledge using Block-Based Programming: Design-Based Collaborative Learning.- Lessons Learned From Using Reprogrammable Prototypes With End-User Developers.- Design of a Chatbot to Assist the Elderly.- A Jigsaw-Based End-User Tool for the Development of Ontology-Based Knowledge Bases.- "Expected most of the results, but some others...surprised me": Personality inference in Image Tagging Services.- Providing a Notifications System to Software Services with HomeSerBot.- Design Requirements for Recommendations in End-User User Interface Design.- PAC-Bot: Writing Text Messages for Developing Point-and-Click Games.- Supporting Museums and Robot Theatre using Quando - an event first, visual block toolset.- Supporting End User Development in Extended Reality through Natural Language Rules.
End-User Development: Empowering Stakeholders with Artificial Intelligence, Meta-Design, and Cultures of Participation.- Reconsidering End-User Development Definitions.- An End-User Development Approach to Secure Smart Environments.- Comparative Analysis of Composition Paradigms for Personalization Rules in IoT Settings.- Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization.- Help Me Create Smart Things: How to Support Design and Art Students at a Distance.- Personalization in a Paper Factory.- Learning Domain Knowledge using Block-Based Programming: Design-Based Collaborative Learning.- Lessons Learned From Using Reprogrammable Prototypes With End-User Developers.- Design of a Chatbot to Assist the Elderly.- A Jigsaw-Based End-User Tool for the Development of Ontology-Based Knowledge Bases.- "Expected most of the results, but some others...surprised me": Personality inference in Image Tagging Services.- Providing a Notifications System to Software Services with HomeSerBot.- Design Requirements for Recommendations in End-User User Interface Design.- PAC-Bot: Writing Text Messages for Developing Point-and-Click Games.- Supporting Museums and Robot Theatre using Quando - an event first, visual block toolset.- Supporting End User Development in Extended Reality through Natural Language Rules.
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