This new edition has been updated throughout with new examples, and problems broadening the appeal and relevance of the book from engineering design into product design. A new chapter on the User Scenarios Method fills the gap in the current 'symmetrical problem/solution' model of the design process linking 'Overall problem' and 'Overall solution'. It presents a procedure and examples for investigating potential product user wants and needs, including the development of user 'profiles', 'personae' and 'scenarios', and culminating in a clear statement (a design brief) that identifies an…mehr
This new edition has been updated throughout with new examples, and problems broadening the appeal and relevance of the book from engineering design into product design. A new chapter on the User Scenarios Method fills the gap in the current 'symmetrical problem/solution' model of the design process linking 'Overall problem' and 'Overall solution'. It presents a procedure and examples for investigating potential product user wants and needs, including the development of user 'profiles', 'personae' and 'scenarios', and culminating in a clear statement (a design brief) that identifies an opportunity for developing a new product concept. There is also a companion website providing power-point slides of figures for instructors.
Professor Nigel Cross is a leading international figure in the world of design research and methodology. He is a long-time member of the academic staff of the UK's pioneering, multimedia Open University, where he has been involved in developing a wide range of distance-education courses in design,. He has also held visiting appointments in The Netherlands, Australia and the USA. His research interests are principally in understanding the nature of design ability, and the development of design skill from novice to expert. Professor Cross is also editor-in-chief of Design Studies, the international journal of design research.
Inhaltsangabe
About the Author. Acknowledgements. Introduction. Part One: Understanding Design. 1. The Nature of Design. Design Activities. Design Problems. Problem Structures. 2. Design Ability. What Designers Say. How Designers Think. Learning to Design. 3. The Design Process. Descriptive Models. Prescriptive Models. An Integrative Model. Part Two: Doing Design. 4. New Design Procedures. Systematic Procedures. Design Methods. Creative Methods. Rational Methods. 5. Identifying Opportunities. The User Scenarios Method. 6. Clarifying Objectives. The Objectives Tree Method. 7. Establishing Functions. The Function Analysis Method. 8. Setting Requirements. The Performance Specification Method. 9. Determining Characteristics. The Quality Function Deployment Method. 10. Generating Alternatives. The Morphological Chart Method. 11. Evaluating Alternatives. The Weighted Objectives Method. 12. Improving Details. The Value Engineering Method. Part Three: Managing Design. 13. Design Strategies. What is a Design Strategy? Frameworks for Action. Strategy Control. Setting Strategies and Choosing Tactics. 14. Product Development. Product Design. Product Planning. Product Innovation. References. Index.
About the Author. Acknowledgements. Introduction. Part One: Understanding Design. 1. The Nature of Design. Design Activities. Design Problems. Problem Structures. 2. Design Ability. What Designers Say. How Designers Think. Learning to Design. 3. The Design Process. Descriptive Models. Prescriptive Models. An Integrative Model. Part Two: Doing Design. 4. New Design Procedures. Systematic Procedures. Design Methods. Creative Methods. Rational Methods. 5. Identifying Opportunities. The User Scenarios Method. 6. Clarifying Objectives. The Objectives Tree Method. 7. Establishing Functions. The Function Analysis Method. 8. Setting Requirements. The Performance Specification Method. 9. Determining Characteristics. The Quality Function Deployment Method. 10. Generating Alternatives. The Morphological Chart Method. 11. Evaluating Alternatives. The Weighted Objectives Method. 12. Improving Details. The Value Engineering Method. Part Three: Managing Design. 13. Design Strategies. What is a Design Strategy? Frameworks for Action. Strategy Control. Setting Strategies and Choosing Tactics. 14. Product Development. Product Design. Product Planning. Product Innovation. References. Index.
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