This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.