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  • Gebundenes Buch

This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to improve your story telling and think outside of the box.

Produktbeschreibung
This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to improve your story telling and think outside of the box.
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Autorenporträt
Henry Kelly has worked within the 3D Industry, part time, from the age of eighteen, spending most of his free time creating 3D models, improving his techniques, and learning new material. After leaving the military, he took up 3D Art full time and began a career as a freelance environment artist where he worked for independent and AAA game studios such as Crytek; Cloud Imperium, Rebellion, and Offworld Industries, amongst other smaller studios. Over the years, he climbed the ranks from freelancer to lead artist, maintaining his focus on environment art. He has contributed to new and exciting methods that speed up workflow and produce higher quality artwork for games. Henry is an instructor for Masters' and Bachelors' programs and is responsible for writing the curriculum for both. In his spare time, he occasionally serves as an instructor for Ryan Kingslien, renowned art sculptor and major contributor to the game industry.