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Airships and magic spells that create fire and slow time don't exist in the real world. That was what Joseph Erift always believed for seventeen years. They were just things you found in fantasy stories and video games. Or so he thought. After traveling halfway across the globe with the promise of an exclusive game event, Joseph is pushed on a journey by a coffee-addicted professor that will forever change his life and his destiny. Now, to stop a vengeful young man from awakening an ancient power, he'll have to battle stone chimeras in flooded ruins, avoid dancing trees in an ancient forest,…mehr

Produktbeschreibung
Airships and magic spells that create fire and slow time don't exist in the real world. That was what Joseph Erift always believed for seventeen years. They were just things you found in fantasy stories and video games. Or so he thought. After traveling halfway across the globe with the promise of an exclusive game event, Joseph is pushed on a journey by a coffee-addicted professor that will forever change his life and his destiny. Now, to stop a vengeful young man from awakening an ancient power, he'll have to battle stone chimeras in flooded ruins, avoid dancing trees in an ancient forest, and learn to control the magic within him. It's the adventure Joseph always dreamed of, but now he worries he won't live to tell the story. -- Erift's Journeys is a fantasy adventure perfect for younger readers who have outgrown early chapter books and are seeking a long, more engaging story. It follows a young protagonist overcoming incredible odds while meeting new friends during an unexpected trip that leads to a long road of self-discovery.
Autorenporträt
J.T. Tenera will fully admit that he never wanted to become an author when he was a child. Born March 10th, 1987, his dreams consisted of one thing; making video games when he grew up. However, a project in the 8th grade changed his mind. His class was tasked with writing and illustrating their own children's book. After receiving 110% on the project, and being told by his teacher that he was talented in story telling, he started down a more creative path. Especially since he later learned that making video games was a lot more complicated than he thought as a child.Tenera originally published Erift's Journeys when he was a senior in high school. It was a proud moment seeing the story he dreamed about finished as a real book. However, it was all just for fun. He wouldn't realize his desire to take his writing to a professional level until 2019. Mostly self-taught, Tenera now works to bring his world to life for readers of all ages, all while doing his best to find time to game in between.