The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book…mehr
The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Julia Hiltscher: Julia Hiltscher was born in 1983 in Westerstede, Germany. She established eMAG - an online eSports magazine - with Tobias Scholz in 2004. She has been a working student at the Electronic Sports League since Feb. 2006, achieved her Master of Arts degree in International Comparative Literature and Media, English and German at Bonn University in June 2009 and has been working at ESL since. As Head of Sustainability she manages the sustainability projects of the ESL and is eager to make the ESL carbon-neutral. Tobias M. Scholz: Tobias M. Scholz is currently holding a position as a Post-Doctoral Researcher at the University of Siegen. After graduating from universities in Germany and the U.S., he has worked as a research and teaching assistant. His field of research is human resource management and organizational behavior. In 2018 he initiated the University of Siegen eSports team Siegen Bisons. He published the book "eSports is Business - Management in the World of Competitive Gaming". He is also the founding chairperson of the Esports Research Network.
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