This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing.
This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Professor Zeman is a 16 year veteran of the game industry, first getting a job at Red Zone Interactive in 1998, which was purchased by SCEA shortly after, where he worked on several top-selling NFL titles pioneering rigging methods and facial animation in real-time environments. His next career move took him to TakeTwo Interactive where he continued his work as a character rigger and face animation specialist until he left the industry to teach full time at Northern Kentucky University and pass on his knowledge by building a curriculum for aspiring game developers everywhere. He continues to develop interactive titles and push forward creatively through his indie studio at RHZ Development.
Inhaltsangabe
PART I: Defining Organic Modeling. Chapter 1 Introduction. Chapter 2 The Outcome or Method. PART II:Organic Structures. Chapter 3 Organic Objects: Plants. Chapter 4 Organic Objects:Animals. Chapter 5 Non living Organic Objects. PART III: Modeling Techniques and Tools. Chapter 6 Using References. Chapter 7 Edge Loop Basics. Chapter 8 The Workflow. Chapter 9 Advanced Techniques. PART IV: Step by Steps. Chapter 10 Simple Plant Object Chapter 11 Simple Creatures. Chapter 12: Simple Animals. Chapter 13 Complex Animal. Chapter 14 Non Organics.