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Learn from the experts what is involved in designing successful mobile phone products, based on real-world experience and industry know-how.
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Learn from the experts what is involved in designing successful mobile phone products, based on real-world experience and industry know-how.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 249
- Erscheinungstermin: 15. Oktober 2012
- Englisch
- Abmessung: 231mm x 157mm x 18mm
- Gewicht: 522g
- ISBN-13: 9781107010048
- ISBN-10: 1107010047
- Artikelnr.: 36165921
- Verlag: Cambridge University Press
- Seitenzahl: 249
- Erscheinungstermin: 15. Oktober 2012
- Englisch
- Abmessung: 231mm x 157mm x 18mm
- Gewicht: 522g
- ISBN-13: 9781107010048
- ISBN-10: 1107010047
- Artikelnr.: 36165921
Abhi Naha is the CEO and Founder of Zone V Ltd which specialises in empowering blind people through mobile devices. Previously he held senior management roles at Powermat and Idem. Idem is a leading mobile handset design house with over one hundred million mobile handsets designed in the market for top tier one handset brands. Prior to that he was a senior manager at a Silicon Valley mobile touch screen and user interface technology provider, Synaptics. He is an ex-Chairman of the UK-based charity Beatbullying, and Vice President and board member of the Communications and Manufacturing Association of India. He has also held advisory roles for Goldman Sachs and Silver Lake in the area of mobile handset user interface technologies. He holds an MBA from Aston Business School and a BSc (Honours) degree in Electronic Engineering from Leicester University.
Preface
Acknowledgements
1. Beginnings: 1.1. Development of the first mobile handset
1.2. Generations of mobile communication capability
1.3. The digital revolution -2G
1.4. High-speed data - 3G
1.5. Mobile broadband - 4G
1.6. Conclusion
1.7. Timeline of the mobile phone
2. Design influences: 2.1. Core design influence - engagement value
2.2. Trends
2.3. Desirability
2.4. User journey
2.5. Usability
2.6. Corporate user versus personal user
2.7. Business models
2.8. New entrants into the mobile industry
2.9. Content
2.10. Applications and services
2.11. Internet
2.12. Innovation in handset design
2.13. Legislation
2.14. Conclusion
3. Design architecture: 3.1. Design perspective
3.2. Physical view - a product teardown
3.3. Standards view
3.4. Hardware architecture view
3.5. Software architecture view
3.6. Manufacturer view
3.7. Operator view
3.8. Summary
4. Hardware design: 4.1. Introduction
4.2. Helicopter view
4.3. The radio spectrum
4.4. Radio chipset design
4.5. Digital chipset design
4.6. Baseband cellular modem design
4.7. Mobile application processor design
4.8. Multimedia processor design
4.9. Peripheral component design
4.10. Conclusion
5. Software design: 5.1. Application software design
5.2. Protocol stack software design
5.3. Physical layer software design
5.4. Mobile operating systems and execution environments
5.5. Conclusion
6. Product design: 6.1. Introduction
6.2. The design process
6.3. Planning a handset design program
6.4. Brand DNA design
6.5. Visual and desirable design
6.6. User experience design
6.7. Industrial design
6.8. Mechanical design engineering
6.9. Hardware design engineering
6.10. Software platform design
6.11. Manufacturing production
6.12. Testing and qualification
6.13. Channel marketing design
6.14. Case study: capacitive touchscreens in mobile handsets
6.15. Using the design process as a strategic tool for innovation
6.16. Inclusive design and accessibility
6.17. Conclusion
7. Future trends: 7.1. Introduction
7.2. The journey
7.3. Designing for the environmental footprint
7.4. The 'smart' journey
7.5. The mobile home
7.6. Near-field sensing
7.7. Augmented reality
7.8. Wireless power charging
7.9. Case study: wireless charging in smart devices
7.10. Social values and shared experiences
7.11. Efficient handset platforms
7.12. Handsets and the retail experience
7.13. Summary
7.14. Conclusion
8. Conclusion
Appendix: user interaction and experience design phases
Glossary
Index.
Acknowledgements
1. Beginnings: 1.1. Development of the first mobile handset
1.2. Generations of mobile communication capability
1.3. The digital revolution -2G
1.4. High-speed data - 3G
1.5. Mobile broadband - 4G
1.6. Conclusion
1.7. Timeline of the mobile phone
2. Design influences: 2.1. Core design influence - engagement value
2.2. Trends
2.3. Desirability
2.4. User journey
2.5. Usability
2.6. Corporate user versus personal user
2.7. Business models
2.8. New entrants into the mobile industry
2.9. Content
2.10. Applications and services
2.11. Internet
2.12. Innovation in handset design
2.13. Legislation
2.14. Conclusion
3. Design architecture: 3.1. Design perspective
3.2. Physical view - a product teardown
3.3. Standards view
3.4. Hardware architecture view
3.5. Software architecture view
3.6. Manufacturer view
3.7. Operator view
3.8. Summary
4. Hardware design: 4.1. Introduction
4.2. Helicopter view
4.3. The radio spectrum
4.4. Radio chipset design
4.5. Digital chipset design
4.6. Baseband cellular modem design
4.7. Mobile application processor design
4.8. Multimedia processor design
4.9. Peripheral component design
4.10. Conclusion
5. Software design: 5.1. Application software design
5.2. Protocol stack software design
5.3. Physical layer software design
5.4. Mobile operating systems and execution environments
5.5. Conclusion
6. Product design: 6.1. Introduction
6.2. The design process
6.3. Planning a handset design program
6.4. Brand DNA design
6.5. Visual and desirable design
6.6. User experience design
6.7. Industrial design
6.8. Mechanical design engineering
6.9. Hardware design engineering
6.10. Software platform design
6.11. Manufacturing production
6.12. Testing and qualification
6.13. Channel marketing design
6.14. Case study: capacitive touchscreens in mobile handsets
6.15. Using the design process as a strategic tool for innovation
6.16. Inclusive design and accessibility
6.17. Conclusion
7. Future trends: 7.1. Introduction
7.2. The journey
7.3. Designing for the environmental footprint
7.4. The 'smart' journey
7.5. The mobile home
7.6. Near-field sensing
7.7. Augmented reality
7.8. Wireless power charging
7.9. Case study: wireless charging in smart devices
7.10. Social values and shared experiences
7.11. Efficient handset platforms
7.12. Handsets and the retail experience
7.13. Summary
7.14. Conclusion
8. Conclusion
Appendix: user interaction and experience design phases
Glossary
Index.
Preface
Acknowledgements
1. Beginnings: 1.1. Development of the first mobile handset
1.2. Generations of mobile communication capability
1.3. The digital revolution -2G
1.4. High-speed data - 3G
1.5. Mobile broadband - 4G
1.6. Conclusion
1.7. Timeline of the mobile phone
2. Design influences: 2.1. Core design influence - engagement value
2.2. Trends
2.3. Desirability
2.4. User journey
2.5. Usability
2.6. Corporate user versus personal user
2.7. Business models
2.8. New entrants into the mobile industry
2.9. Content
2.10. Applications and services
2.11. Internet
2.12. Innovation in handset design
2.13. Legislation
2.14. Conclusion
3. Design architecture: 3.1. Design perspective
3.2. Physical view - a product teardown
3.3. Standards view
3.4. Hardware architecture view
3.5. Software architecture view
3.6. Manufacturer view
3.7. Operator view
3.8. Summary
4. Hardware design: 4.1. Introduction
4.2. Helicopter view
4.3. The radio spectrum
4.4. Radio chipset design
4.5. Digital chipset design
4.6. Baseband cellular modem design
4.7. Mobile application processor design
4.8. Multimedia processor design
4.9. Peripheral component design
4.10. Conclusion
5. Software design: 5.1. Application software design
5.2. Protocol stack software design
5.3. Physical layer software design
5.4. Mobile operating systems and execution environments
5.5. Conclusion
6. Product design: 6.1. Introduction
6.2. The design process
6.3. Planning a handset design program
6.4. Brand DNA design
6.5. Visual and desirable design
6.6. User experience design
6.7. Industrial design
6.8. Mechanical design engineering
6.9. Hardware design engineering
6.10. Software platform design
6.11. Manufacturing production
6.12. Testing and qualification
6.13. Channel marketing design
6.14. Case study: capacitive touchscreens in mobile handsets
6.15. Using the design process as a strategic tool for innovation
6.16. Inclusive design and accessibility
6.17. Conclusion
7. Future trends: 7.1. Introduction
7.2. The journey
7.3. Designing for the environmental footprint
7.4. The 'smart' journey
7.5. The mobile home
7.6. Near-field sensing
7.7. Augmented reality
7.8. Wireless power charging
7.9. Case study: wireless charging in smart devices
7.10. Social values and shared experiences
7.11. Efficient handset platforms
7.12. Handsets and the retail experience
7.13. Summary
7.14. Conclusion
8. Conclusion
Appendix: user interaction and experience design phases
Glossary
Index.
Acknowledgements
1. Beginnings: 1.1. Development of the first mobile handset
1.2. Generations of mobile communication capability
1.3. The digital revolution -2G
1.4. High-speed data - 3G
1.5. Mobile broadband - 4G
1.6. Conclusion
1.7. Timeline of the mobile phone
2. Design influences: 2.1. Core design influence - engagement value
2.2. Trends
2.3. Desirability
2.4. User journey
2.5. Usability
2.6. Corporate user versus personal user
2.7. Business models
2.8. New entrants into the mobile industry
2.9. Content
2.10. Applications and services
2.11. Internet
2.12. Innovation in handset design
2.13. Legislation
2.14. Conclusion
3. Design architecture: 3.1. Design perspective
3.2. Physical view - a product teardown
3.3. Standards view
3.4. Hardware architecture view
3.5. Software architecture view
3.6. Manufacturer view
3.7. Operator view
3.8. Summary
4. Hardware design: 4.1. Introduction
4.2. Helicopter view
4.3. The radio spectrum
4.4. Radio chipset design
4.5. Digital chipset design
4.6. Baseband cellular modem design
4.7. Mobile application processor design
4.8. Multimedia processor design
4.9. Peripheral component design
4.10. Conclusion
5. Software design: 5.1. Application software design
5.2. Protocol stack software design
5.3. Physical layer software design
5.4. Mobile operating systems and execution environments
5.5. Conclusion
6. Product design: 6.1. Introduction
6.2. The design process
6.3. Planning a handset design program
6.4. Brand DNA design
6.5. Visual and desirable design
6.6. User experience design
6.7. Industrial design
6.8. Mechanical design engineering
6.9. Hardware design engineering
6.10. Software platform design
6.11. Manufacturing production
6.12. Testing and qualification
6.13. Channel marketing design
6.14. Case study: capacitive touchscreens in mobile handsets
6.15. Using the design process as a strategic tool for innovation
6.16. Inclusive design and accessibility
6.17. Conclusion
7. Future trends: 7.1. Introduction
7.2. The journey
7.3. Designing for the environmental footprint
7.4. The 'smart' journey
7.5. The mobile home
7.6. Near-field sensing
7.7. Augmented reality
7.8. Wireless power charging
7.9. Case study: wireless charging in smart devices
7.10. Social values and shared experiences
7.11. Efficient handset platforms
7.12. Handsets and the retail experience
7.13. Summary
7.14. Conclusion
8. Conclusion
Appendix: user interaction and experience design phases
Glossary
Index.