Explores the ethical issues of cyberpsychology research and praxes, which arise in algorithmically paired people and technologies.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Thomas D. Parsons is Director of the NetDragon Digital Research Centre and the Computational Neuropsychology and Simulation (CNS) Lab at University of North Texas (UNT). He is full Professor at UNT and a clinical neuropsychologist. In addition to his patents for eHarmony.com's Matching System, he has invented and validated several virtual environments.
Inhaltsangabe
Part I. Introduction: 1. Cyberpsychology theory and praxes: Ethical and methodological considerations; 2. Ethical approaches to cyberpsychology; 3. Digital and extended selves in cyberspace; 4. Neuroethics and the future of cyberpsychology; Part II. Ethical Cyberpsychology Research and Interventions with Special Populations: 5. Cyberlearning and ethical considerations for using technology with children; 6. Cyberpsychology, aging, and gerontechnology; 7. Problematic Internet use, online gambling, smartphones, and videogames; 8. Telepsychology and the ethical delivery of eTherapy; Part III. Ethical Issues in Social Media and Internet Research: 9. Social media ethics Section 1: Facebook, Twitter, and Google - oh my!; 10. Social media ethics Section 2: Ethical research with social media; 11. Social media ethics Section 3: Digital Citizenship; Part IV. Applied Ethical Considerations: 12. Virtual reality ethics; 13. Videogames, videogamers, and the ethics of videogame design.
Part I. Introduction: 1. Cyberpsychology theory and praxes: Ethical and methodological considerations; 2. Ethical approaches to cyberpsychology; 3. Digital and extended selves in cyberspace; 4. Neuroethics and the future of cyberpsychology; Part II. Ethical Cyberpsychology Research and Interventions with Special Populations: 5. Cyberlearning and ethical considerations for using technology with children; 6. Cyberpsychology, aging, and gerontechnology; 7. Problematic Internet use, online gambling, smartphones, and videogames; 8. Telepsychology and the ethical delivery of eTherapy; Part III. Ethical Issues in Social Media and Internet Research: 9. Social media ethics Section 1: Facebook, Twitter, and Google - oh my!; 10. Social media ethics Section 2: Ethical research with social media; 11. Social media ethics Section 3: Digital Citizenship; Part IV. Applied Ethical Considerations: 12. Virtual reality ethics; 13. Videogames, videogamers, and the ethics of videogame design.
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