Everyday Technologies in Healthcare
Herausgeber: Hayre, Christopher M; Scherer, Marcia; Muller, Dave
Everyday Technologies in Healthcare
Herausgeber: Hayre, Christopher M; Scherer, Marcia; Muller, Dave
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This text will draw on expertise of leading medical practitioners and researchers who utilise technologies to enhance patient outcomes. Research and practical evidence will be presented with a strong applied emphasis to further enhance the use of everyday technology within an array of specialisms in medicine.
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This text will draw on expertise of leading medical practitioners and researchers who utilise technologies to enhance patient outcomes. Research and practical evidence will be presented with a strong applied emphasis to further enhance the use of everyday technology within an array of specialisms in medicine.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: CRC Press
- Seitenzahl: 357
- Erscheinungstermin: 12. September 2019
- Englisch
- Abmessung: 234mm x 156mm x 22mm
- Gewicht: 708g
- ISBN-13: 9781138491700
- ISBN-10: 1138491705
- Artikelnr.: 57732226
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: CRC Press
- Seitenzahl: 357
- Erscheinungstermin: 12. September 2019
- Englisch
- Abmessung: 234mm x 156mm x 22mm
- Gewicht: 708g
- ISBN-13: 9781138491700
- ISBN-10: 1138491705
- Artikelnr.: 57732226
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Dr. Hayre is currently a lecturer in diagnostic radiography at the University of Suffolk. He has published both qualitative and quantitative refereed papers in the field of diagnostic radiography. He founded the Journal of Social Science & Allied Health Professions and remains Editor-in-Chief. He is currently writing a book chapter surrounding sustainable practices in medical imaging and is currently a visiting lecturer at the Odisee University in Brussels. Professor Muller is currently Editor of the CRC series with Professor Marcia Scherer on Rehabilitation Science in Practice. He was founder Editor of the Journal Aphasiology and is currently Editor in Chief of the Journal Disability and Rehabilitation. He has published over forty refereed papers and has been involved either as Series Editor, Editor or author of over fifty books. He is a visiting Professor at the University of Suffolk, United Kingdom. Marcia Scherer is a rehabilitation psychologist and founding President of the Institute for Matching Person & Technology She is also Professor of Physical Medicine and Rehabilitation, University of Rochester Medical Center where she received both her Ph.D. and MPH degrees. She is a past member of the National Advisory Board on Medical Rehabilitation Research, National Institutes of Health, and is Editor of the journal Disability and Rehabilitation: Assistive Technology. Dr. Scherer is Fellow of the American Psychological Association, American Congress of Rehabilitation Medicine, and the Rehabilitation Engineering and Assistive Technology Society of North America (RESNA). Dr. Scherer has authored, edited, or co-edited nine books and has published over seventy-five articles in peer-reviewed journals as well as thirty book chapters on disability and technology. Her research has been cited more than 4500 times by others.
Section 1: Introductory Perspective *
Chapter 1: Everyday Technology in Healthcare: An Introduction *
Section 2: Contemporary Applications in Healthcare *
Chapter 2: Therapy through Play: Advancing the Role of Robotics in
Pediatric Rehabilitation *
Chapter 3: Alzheimer's and mHealth: Regulatory, Privacy, and Ethical
Considerations *
Chapter 4: Exergaming for Health and Fitness Application *
Chapter 5: Technology Solutions and Programs to Promote Leisure and
Communication Activities with People with Intellectual and other
Disabilities *
Chapter 6: Using Digital Photography to Support the Communication of People
with Aphasia, Dementia, or Cognitive-Communication Deficits *
Chapter 7: Common and Assistive Technology to Support People with Specific
Learning Disabilities to Access Healthcare *
Chapter 8: Pervasive and Emerging Technologies and Consumer Motivation *
Chapter 9: Feedback-Based Technologies for Adult Physical Rehabilitation *
Chapter 10: Engaging Young Children in Speech and Language Therapy via
Videoconferencing *
Chapter 11: Digital Communication and Social Media for People with
Communication and Cognitive Disabilities *
Chapter 12: Mobile Technology to Facilitate Self-Management and
Independence among Adolescents and Young Adults with Disabilities - Best
Practices and the State of the Science *
Chapter 13: Principles and Practical Uses of Virtual Reality Games as a
Physical Therapy Strategy *
Chapter 14: Project Career: The Matching Person and Technology Model and
Everyday Technology in Action *
Chapter 15: Everyday Communication and Cognition Technologies *
Chapter 16: Mobile Technology in Aphasia Rehabilitation: Current Trends and
Lessons Learnt. *
Chapter 17: Technology Acceptance, Adoption, and Usability: Arriving at
Consistent Terminologies and Measurement Approaches *
Chapter 18: Artifical Intelligence *
Chapter 1: Everyday Technology in Healthcare: An Introduction *
Section 2: Contemporary Applications in Healthcare *
Chapter 2: Therapy through Play: Advancing the Role of Robotics in
Pediatric Rehabilitation *
Chapter 3: Alzheimer's and mHealth: Regulatory, Privacy, and Ethical
Considerations *
Chapter 4: Exergaming for Health and Fitness Application *
Chapter 5: Technology Solutions and Programs to Promote Leisure and
Communication Activities with People with Intellectual and other
Disabilities *
Chapter 6: Using Digital Photography to Support the Communication of People
with Aphasia, Dementia, or Cognitive-Communication Deficits *
Chapter 7: Common and Assistive Technology to Support People with Specific
Learning Disabilities to Access Healthcare *
Chapter 8: Pervasive and Emerging Technologies and Consumer Motivation *
Chapter 9: Feedback-Based Technologies for Adult Physical Rehabilitation *
Chapter 10: Engaging Young Children in Speech and Language Therapy via
Videoconferencing *
Chapter 11: Digital Communication and Social Media for People with
Communication and Cognitive Disabilities *
Chapter 12: Mobile Technology to Facilitate Self-Management and
Independence among Adolescents and Young Adults with Disabilities - Best
Practices and the State of the Science *
Chapter 13: Principles and Practical Uses of Virtual Reality Games as a
Physical Therapy Strategy *
Chapter 14: Project Career: The Matching Person and Technology Model and
Everyday Technology in Action *
Chapter 15: Everyday Communication and Cognition Technologies *
Chapter 16: Mobile Technology in Aphasia Rehabilitation: Current Trends and
Lessons Learnt. *
Chapter 17: Technology Acceptance, Adoption, and Usability: Arriving at
Consistent Terminologies and Measurement Approaches *
Chapter 18: Artifical Intelligence *
Section 1: Introductory Perspective *
Chapter 1: Everyday Technology in Healthcare: An Introduction *
Section 2: Contemporary Applications in Healthcare *
Chapter 2: Therapy through Play: Advancing the Role of Robotics in
Pediatric Rehabilitation *
Chapter 3: Alzheimer's and mHealth: Regulatory, Privacy, and Ethical
Considerations *
Chapter 4: Exergaming for Health and Fitness Application *
Chapter 5: Technology Solutions and Programs to Promote Leisure and
Communication Activities with People with Intellectual and other
Disabilities *
Chapter 6: Using Digital Photography to Support the Communication of People
with Aphasia, Dementia, or Cognitive-Communication Deficits *
Chapter 7: Common and Assistive Technology to Support People with Specific
Learning Disabilities to Access Healthcare *
Chapter 8: Pervasive and Emerging Technologies and Consumer Motivation *
Chapter 9: Feedback-Based Technologies for Adult Physical Rehabilitation *
Chapter 10: Engaging Young Children in Speech and Language Therapy via
Videoconferencing *
Chapter 11: Digital Communication and Social Media for People with
Communication and Cognitive Disabilities *
Chapter 12: Mobile Technology to Facilitate Self-Management and
Independence among Adolescents and Young Adults with Disabilities - Best
Practices and the State of the Science *
Chapter 13: Principles and Practical Uses of Virtual Reality Games as a
Physical Therapy Strategy *
Chapter 14: Project Career: The Matching Person and Technology Model and
Everyday Technology in Action *
Chapter 15: Everyday Communication and Cognition Technologies *
Chapter 16: Mobile Technology in Aphasia Rehabilitation: Current Trends and
Lessons Learnt. *
Chapter 17: Technology Acceptance, Adoption, and Usability: Arriving at
Consistent Terminologies and Measurement Approaches *
Chapter 18: Artifical Intelligence *
Chapter 1: Everyday Technology in Healthcare: An Introduction *
Section 2: Contemporary Applications in Healthcare *
Chapter 2: Therapy through Play: Advancing the Role of Robotics in
Pediatric Rehabilitation *
Chapter 3: Alzheimer's and mHealth: Regulatory, Privacy, and Ethical
Considerations *
Chapter 4: Exergaming for Health and Fitness Application *
Chapter 5: Technology Solutions and Programs to Promote Leisure and
Communication Activities with People with Intellectual and other
Disabilities *
Chapter 6: Using Digital Photography to Support the Communication of People
with Aphasia, Dementia, or Cognitive-Communication Deficits *
Chapter 7: Common and Assistive Technology to Support People with Specific
Learning Disabilities to Access Healthcare *
Chapter 8: Pervasive and Emerging Technologies and Consumer Motivation *
Chapter 9: Feedback-Based Technologies for Adult Physical Rehabilitation *
Chapter 10: Engaging Young Children in Speech and Language Therapy via
Videoconferencing *
Chapter 11: Digital Communication and Social Media for People with
Communication and Cognitive Disabilities *
Chapter 12: Mobile Technology to Facilitate Self-Management and
Independence among Adolescents and Young Adults with Disabilities - Best
Practices and the State of the Science *
Chapter 13: Principles and Practical Uses of Virtual Reality Games as a
Physical Therapy Strategy *
Chapter 14: Project Career: The Matching Person and Technology Model and
Everyday Technology in Action *
Chapter 15: Everyday Communication and Cognition Technologies *
Chapter 16: Mobile Technology in Aphasia Rehabilitation: Current Trends and
Lessons Learnt. *
Chapter 17: Technology Acceptance, Adoption, and Usability: Arriving at
Consistent Terminologies and Measurement Approaches *
Chapter 18: Artifical Intelligence *