25,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in 1-2 Wochen
payback
13 °P sammeln
  • Broschiertes Buch

Whenever fifteen-year-old Experience "Exe" Parsell makes a wish, it comes disastrously true-a power that once proved fatal. That's why Exe spends every waking moment suppressing her wildly uncontrollable magic to protect her lively yet loving adoptive family... from herself. Desperate to be rid of her treacherous powers, Exe searches her quaint, quirky Arizona town for someone, anyone who can teach her to control her unnatural abilities. Then one restless night, Exe spies the spooky old man next door burying a body in her own backyard. Exe magically exhumes the corpse and unearths a "Wanted:…mehr

Produktbeschreibung
Whenever fifteen-year-old Experience "Exe" Parsell makes a wish, it comes disastrously true-a power that once proved fatal. That's why Exe spends every waking moment suppressing her wildly uncontrollable magic to protect her lively yet loving adoptive family... from herself. Desperate to be rid of her treacherous powers, Exe searches her quaint, quirky Arizona town for someone, anyone who can teach her to control her unnatural abilities. Then one restless night, Exe spies the spooky old man next door burying a body in her own backyard. Exe magically exhumes the corpse and unearths a "Wanted: Dead" poster-featuring her face. Stunned to discover that she's a fugitive being hunted by the magical government who ordered her executed as an infant, Exe must journey through an enchanted mirage to learn how to harness her immense powers if she wants to survive. As she braves the dangerous world of Anacapia-where multiple countries are in an arms race to discover the secrets of time travel and her own government has labeled her a world-ending weapon-Exe is desperate to find the answer to one devastating question: Is she truly an evil destroyer as so many people believe?
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Autorenporträt
Playground tag and snowball fights. Lazy afternoons at the public swimming pool. Riding bikes with friends until the streetlights came on. Saturday morning cartoons and collecting stickers. Crazy board games, noisy arcades, even video games at home on our TI-99/4A and my brother's original Osborne 1. (My very first video game experience was the text-only adventure Deadline that came with "feelies!") I had an awesome childhood, growing up as an '80s kid. I was lucky enough to be the youngest of nine kids, too. True, half my siblings were out of the house by the time I was old enough to form lasting memories, but they left behind two decades of abandoned toys to stimulate my imagination. They left behind their childhood books, too. In those old stories, I learned that cookie was once spelled "cooky." I learned to make candy by pouring boiled molasses on fresh, clean snow. I learned that teens had much more active social lives than they did in my day (and today, too...) with sock hops, weenie roasts, malt shop dates, and rumpus room shindigs almost every weekend. The mountain of books left behind by my siblings (and collected by my grade school principal dad and my school librarian mom) let me explore the world... and worlds unknown. From Neverland to Wonderland to the Emerald City. Icy Kingdoms hidden in wardrobes. Elves and dwarves at war with evil. Ghosts in globes and eerie mirrors. And girls with metallic eyes and telekinetic powers.The vivid characters, settings, and adventures crafted by these masters of the imagination let my mind play long after I was sent to bed. I pray that my own creations will inspire young imaginations to explore and dream and achieve as my predecessors' works continue to inspire me.