Experience Machines
The Philosophy of Virtual Worlds
Herausgeber: Silcox, Mark
Experience Machines
The Philosophy of Virtual Worlds
Herausgeber: Silcox, Mark
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In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. The authors in this volume re-evaluate the merits of Nozickâ s argument, and use it to examine subsequent developments in culture and technology.
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In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. The authors in this volume re-evaluate the merits of Nozickâ s argument, and use it to examine subsequent developments in culture and technology.
Produktdetails
- Produktdetails
- Verlag: Rowman & Littlefield International
- Seitenzahl: 244
- Erscheinungstermin: 17. Juli 2017
- Englisch
- Abmessung: 229mm x 152mm x 15mm
- Gewicht: 380g
- ISBN-13: 9781786600684
- ISBN-10: 1786600684
- Artikelnr.: 47442036
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Rowman & Littlefield International
- Seitenzahl: 244
- Erscheinungstermin: 17. Juli 2017
- Englisch
- Abmessung: 229mm x 152mm x 15mm
- Gewicht: 380g
- ISBN-13: 9781786600684
- ISBN-10: 1786600684
- Artikelnr.: 47442036
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Mark Silcox is Professor of Philosophy at the University of Central Oklahoma. He is co-author of Philosophy through Video Games (2008), co-editor of Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom (2012), and author of several works of science fiction. He is a regular contributor to the philosophy blog Philosophical Percolations (www.philpercs.com) and President of the Southwestern Philosophical Society.
Introduction: The Experience Machine - From Thought Experiment to (Virtual)
Reality Mark Silcox / Part I: Virtual Experiences and Human Well-Being / 1.
Cypher's Choices: The Variety and Reality of Virtual Experiences Peter
Ludlow / 2. Intuition & Imaginative Failure Daniel Pietrucha / 3. Give me
the Confidence: Nozick's Experience Machine, Hedonism, and Confident
Attitudinal Pleasures Emiliano Heyns & Johnny Hartz Søraker / 4. Ceci n'est
pas un cuve.: Putnam's Argument as Inclosure Paradox Jon Cogburn / Part II:
Real-World Experience Machines? / 5) Virtual Reality and 'Knowing What It's
Like': The Epistemic Upside of Experience Machines E.M. Dadlez / 6.
Figuring Out Who Your Real Friends Are Alexis Elder / 7) Welcome to the
achievement machine; or, How to value and enjoy pointless things Grant
Tavinor / 8) Virtual Weltschmerz: things to keep in mind while building
experience machines and other tragic technologies Stefano Gualeni / Part
III: Experiential Design: Problems and Prospects / 9. The Problem of Evil
in Virtual Worlds Brendan Shea / 10. Epistemic Lives and Knowing in Virtual
Worlds James McBain / 11. Digital Tears Fell from Her Virtual Eyes, or The
Ethics of Virtual Being Michael LaBossiere / 12. The morality of experience
machines for palliative and end of life care, Dan Weijers and Russell
DiSilvestro / 13. The Experience Machine and the End of the World (as we
know it), Steven Montgomery About the Authors / Bibliography
Reality Mark Silcox / Part I: Virtual Experiences and Human Well-Being / 1.
Cypher's Choices: The Variety and Reality of Virtual Experiences Peter
Ludlow / 2. Intuition & Imaginative Failure Daniel Pietrucha / 3. Give me
the Confidence: Nozick's Experience Machine, Hedonism, and Confident
Attitudinal Pleasures Emiliano Heyns & Johnny Hartz Søraker / 4. Ceci n'est
pas un cuve.: Putnam's Argument as Inclosure Paradox Jon Cogburn / Part II:
Real-World Experience Machines? / 5) Virtual Reality and 'Knowing What It's
Like': The Epistemic Upside of Experience Machines E.M. Dadlez / 6.
Figuring Out Who Your Real Friends Are Alexis Elder / 7) Welcome to the
achievement machine; or, How to value and enjoy pointless things Grant
Tavinor / 8) Virtual Weltschmerz: things to keep in mind while building
experience machines and other tragic technologies Stefano Gualeni / Part
III: Experiential Design: Problems and Prospects / 9. The Problem of Evil
in Virtual Worlds Brendan Shea / 10. Epistemic Lives and Knowing in Virtual
Worlds James McBain / 11. Digital Tears Fell from Her Virtual Eyes, or The
Ethics of Virtual Being Michael LaBossiere / 12. The morality of experience
machines for palliative and end of life care, Dan Weijers and Russell
DiSilvestro / 13. The Experience Machine and the End of the World (as we
know it), Steven Montgomery About the Authors / Bibliography
Introduction: The Experience Machine - From Thought Experiment to (Virtual)
Reality Mark Silcox / Part I: Virtual Experiences and Human Well-Being / 1.
Cypher's Choices: The Variety and Reality of Virtual Experiences Peter
Ludlow / 2. Intuition & Imaginative Failure Daniel Pietrucha / 3. Give me
the Confidence: Nozick's Experience Machine, Hedonism, and Confident
Attitudinal Pleasures Emiliano Heyns & Johnny Hartz Søraker / 4. Ceci n'est
pas un cuve.: Putnam's Argument as Inclosure Paradox Jon Cogburn / Part II:
Real-World Experience Machines? / 5) Virtual Reality and 'Knowing What It's
Like': The Epistemic Upside of Experience Machines E.M. Dadlez / 6.
Figuring Out Who Your Real Friends Are Alexis Elder / 7) Welcome to the
achievement machine; or, How to value and enjoy pointless things Grant
Tavinor / 8) Virtual Weltschmerz: things to keep in mind while building
experience machines and other tragic technologies Stefano Gualeni / Part
III: Experiential Design: Problems and Prospects / 9. The Problem of Evil
in Virtual Worlds Brendan Shea / 10. Epistemic Lives and Knowing in Virtual
Worlds James McBain / 11. Digital Tears Fell from Her Virtual Eyes, or The
Ethics of Virtual Being Michael LaBossiere / 12. The morality of experience
machines for palliative and end of life care, Dan Weijers and Russell
DiSilvestro / 13. The Experience Machine and the End of the World (as we
know it), Steven Montgomery About the Authors / Bibliography
Reality Mark Silcox / Part I: Virtual Experiences and Human Well-Being / 1.
Cypher's Choices: The Variety and Reality of Virtual Experiences Peter
Ludlow / 2. Intuition & Imaginative Failure Daniel Pietrucha / 3. Give me
the Confidence: Nozick's Experience Machine, Hedonism, and Confident
Attitudinal Pleasures Emiliano Heyns & Johnny Hartz Søraker / 4. Ceci n'est
pas un cuve.: Putnam's Argument as Inclosure Paradox Jon Cogburn / Part II:
Real-World Experience Machines? / 5) Virtual Reality and 'Knowing What It's
Like': The Epistemic Upside of Experience Machines E.M. Dadlez / 6.
Figuring Out Who Your Real Friends Are Alexis Elder / 7) Welcome to the
achievement machine; or, How to value and enjoy pointless things Grant
Tavinor / 8) Virtual Weltschmerz: things to keep in mind while building
experience machines and other tragic technologies Stefano Gualeni / Part
III: Experiential Design: Problems and Prospects / 9. The Problem of Evil
in Virtual Worlds Brendan Shea / 10. Epistemic Lives and Knowing in Virtual
Worlds James McBain / 11. Digital Tears Fell from Her Virtual Eyes, or The
Ethics of Virtual Being Michael LaBossiere / 12. The morality of experience
machines for palliative and end of life care, Dan Weijers and Russell
DiSilvestro / 13. The Experience Machine and the End of the World (as we
know it), Steven Montgomery About the Authors / Bibliography