William W. Lewis
Experiential Spectatorship
Immersion, Participation, and Play During Times of Deep Mediatization
William W. Lewis
Experiential Spectatorship
Immersion, Participation, and Play During Times of Deep Mediatization
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media.
Andere Kunden interessierten sich auch für
- PurkyThe Cinematic Constellation: Weaving Together Text, Event, and Social Context28,13 €
- Theresa J MayEarth Matters on Stage194,99 €
- Elise Lael KiefferRural Arts Management170,99 €
- Falk HeinrichPerforming Beauty in Participatory Art and Culture216,99 €
- Fiona MacmillanIntellectual and Cultural Property198,99 €
- Risk and Crisis Communication in Europe164,99 €
- Shir Gal KochaviMuseums in Israel after the Holocaust170,99 €
-
-
-
Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 328
- Erscheinungstermin: 1. November 2024
- Englisch
- Abmessung: 234mm x 156mm
- ISBN-13: 9781032502892
- ISBN-10: 1032502894
- Artikelnr.: 70934367
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 328
- Erscheinungstermin: 1. November 2024
- Englisch
- Abmessung: 234mm x 156mm
- ISBN-13: 9781032502892
- ISBN-10: 1032502894
- Artikelnr.: 70934367
William W. Lewis is an Assistant Professor of Theatre History and Criticism at Purdue University. He is an interdisciplinary scholar/artist whose work focuses on the fields of intermedial, postdramatic, and devised performance. His research explores the role of mediatization on contemporary audiences and the implications of constant connection to media on how we teach theatre-making.
Introduction
1. MEDIATIZATION, PERCEPTION, AND EXPERIENCE
1.0 Foundations of the Mediatized Spectator
2. THE ARCHITECTURE OF IMMERSION
2.0 Virtuality, Simulation, and Technologies of Immersion
2.1 The Feeling Spectator and the Affect Economy of Immersion
3. THE ARCHITECTURE OF PARTICIPATION
3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative
Technologies
3.1 The Democratic Spectator: Choice Making and Political Exchange in
Participatory Performance
4. THE ARCHITECTURE OF GAME PLAY
4.0 Pervasive Connections: Smart Devices, Locative Media, and the
Gamification of Reality
4.1 The Playing Spectator: iPerformance and Ludic Criticality
5. THE ARCHITECTURE OF ROLE PLAY
5.0 Algorithms, Avatars and Affective Computing: Datafication and Social
Feedback Loops
5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through
Role Play and Data Interactions
AFTERWORD: TECHNICS AND EVOLVING PARADIGMS
1. MEDIATIZATION, PERCEPTION, AND EXPERIENCE
1.0 Foundations of the Mediatized Spectator
2. THE ARCHITECTURE OF IMMERSION
2.0 Virtuality, Simulation, and Technologies of Immersion
2.1 The Feeling Spectator and the Affect Economy of Immersion
3. THE ARCHITECTURE OF PARTICIPATION
3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative
Technologies
3.1 The Democratic Spectator: Choice Making and Political Exchange in
Participatory Performance
4. THE ARCHITECTURE OF GAME PLAY
4.0 Pervasive Connections: Smart Devices, Locative Media, and the
Gamification of Reality
4.1 The Playing Spectator: iPerformance and Ludic Criticality
5. THE ARCHITECTURE OF ROLE PLAY
5.0 Algorithms, Avatars and Affective Computing: Datafication and Social
Feedback Loops
5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through
Role Play and Data Interactions
AFTERWORD: TECHNICS AND EVOLVING PARADIGMS
Introduction
1. MEDIATIZATION, PERCEPTION, AND EXPERIENCE
1.0 Foundations of the Mediatized Spectator
2. THE ARCHITECTURE OF IMMERSION
2.0 Virtuality, Simulation, and Technologies of Immersion
2.1 The Feeling Spectator and the Affect Economy of Immersion
3. THE ARCHITECTURE OF PARTICIPATION
3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative
Technologies
3.1 The Democratic Spectator: Choice Making and Political Exchange in
Participatory Performance
4. THE ARCHITECTURE OF GAME PLAY
4.0 Pervasive Connections: Smart Devices, Locative Media, and the
Gamification of Reality
4.1 The Playing Spectator: iPerformance and Ludic Criticality
5. THE ARCHITECTURE OF ROLE PLAY
5.0 Algorithms, Avatars and Affective Computing: Datafication and Social
Feedback Loops
5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through
Role Play and Data Interactions
AFTERWORD: TECHNICS AND EVOLVING PARADIGMS
1. MEDIATIZATION, PERCEPTION, AND EXPERIENCE
1.0 Foundations of the Mediatized Spectator
2. THE ARCHITECTURE OF IMMERSION
2.0 Virtuality, Simulation, and Technologies of Immersion
2.1 The Feeling Spectator and the Affect Economy of Immersion
3. THE ARCHITECTURE OF PARTICIPATION
3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative
Technologies
3.1 The Democratic Spectator: Choice Making and Political Exchange in
Participatory Performance
4. THE ARCHITECTURE OF GAME PLAY
4.0 Pervasive Connections: Smart Devices, Locative Media, and the
Gamification of Reality
4.1 The Playing Spectator: iPerformance and Ludic Criticality
5. THE ARCHITECTURE OF ROLE PLAY
5.0 Algorithms, Avatars and Affective Computing: Datafication and Social
Feedback Loops
5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through
Role Play and Data Interactions
AFTERWORD: TECHNICS AND EVOLVING PARADIGMS