Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
William W. Lewis is Assistant Professor of Theatre History, Literature, and Criticism at Purdue University. He is an interdisciplinary scholar/artist whose work focuses on the fields of intermedial, postdramatic, and devised performance. His research explores the role of mediatization on contemporary audiences and the implications of constant connection to media on how we teach theatre-making.
Inhaltsangabe
Introduction 1. Mediatization, Perception, and Experience 1.0 Foundations of the Mediatized Spectator 2. The Architecture of Immersion 2.0 Virtuality, Simulation, and Technologies of Immersion 2.1 The Feeling Spectator and the Affect Economy of Immersion 3. The Architecture of Participation 3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative Technologies 3.1 The Democratic Spectator: Choice Making and Political Exchange in Participatory Performance 4. The Architecture of Game Play 4.0 Pervasive Connections: Smart Devices, Locative Media, and the Gamification of Reality 4.1 The Playing Spectator: iPerformance and Ludic Criticality 5. The Architecture of Role Play 5.0 Algorithms, Avatars, and Affective Computing: Datafication and Social Feedback Loops 5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through Role Play and Data Interactions Afterword: Technics and Evolving Paradigms
Introduction 1. Mediatization, Perception, and Experience 1.0 Foundations of the Mediatized Spectator 2. The Architecture of Immersion 2.0 Virtuality, Simulation, and Technologies of Immersion 2.1 The Feeling Spectator and the Affect Economy of Immersion 3. The Architecture of Participation 3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative Technologies 3.1 The Democratic Spectator: Choice Making and Political Exchange in Participatory Performance 4. The Architecture of Game Play 4.0 Pervasive Connections: Smart Devices, Locative Media, and the Gamification of Reality 4.1 The Playing Spectator: iPerformance and Ludic Criticality 5. The Architecture of Role Play 5.0 Algorithms, Avatars, and Affective Computing: Datafication and Social Feedback Loops 5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through Role Play and Data Interactions Afterword: Technics and Evolving Paradigms
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