Exploring Digital Technologies for Art-Based Special Education
Models and Methods for the Inclusive K-12 Classroom
Herausgeber: Garner, Rick L
Exploring Digital Technologies for Art-Based Special Education
Models and Methods for the Inclusive K-12 Classroom
Herausgeber: Garner, Rick L
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Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms.
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Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 190
- Erscheinungstermin: 26. März 2019
- Englisch
- Abmessung: 231mm x 157mm x 18mm
- Gewicht: 408g
- ISBN-13: 9781138478664
- ISBN-10: 1138478660
- Artikelnr.: 56875350
- Verlag: Taylor & Francis
- Seitenzahl: 190
- Erscheinungstermin: 26. März 2019
- Englisch
- Abmessung: 231mm x 157mm x 18mm
- Gewicht: 408g
- ISBN-13: 9781138478664
- ISBN-10: 1138478660
- Artikelnr.: 56875350
Rick Garner is a professor of Art Education at Kennesaw State University, USA.
Introduction
Section I: Philosophical Underpinnings and Applications of Digital Arts
Media
Chapter 1: Decentering Normal
Karen Keifer-Boyd & Aaron D. Knochel
Chapter 2: From Who I Am to All We Can Be
Michelle Tillander
Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and
Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive
Teaching
Courtney Lee Weida
Section II: Expanded Curriculum and Accessibility for Special Needs
Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens:
Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
Tricia Fuglestad
Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner
Chapter 6: Museum for Everyone: Experiments and Probabilities in
Telepresence Robots
Eunjung Chang
Section III: Flipped Digital Classrooms for Special Needs
Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All
Rebecca K. Hitchcock
Chapter 8: Exploring the Possibilities and Effectiveness of Flipped
Classroom
Tingting Windy Wang & Rick L. Garner
Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities
Chapter 9: Precious and Fragile Things: Students' Digital Stories about
Virtual Ability/Disability Art on Virtual Worlds
Mary Stokrocki
Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is
Created by Virtual World Users
Hsiao-Cheng (Sandrine) Han & Rick Garner
Chapter 11: The Crayon Doesn't Do That: Early Childhood and Advanced
Technology
Sean Justice & Marta Cabral, with Kate Gugliotta
Section V: Video and Digital Imagery for Self-Exploration
Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of
Students with Autism Spectrum Disorder
Anthony Woodruff
Chapter 13: Vlogging for Pancakes: Using Technology to Practice
Understanding Ourselves as Learners
Stephanie Baer
Chapter 14: Exploring Empathy and Attention through Illusions with Middle
Level Students
Christopher Grodoski
Chapter 15: Transmedia Motivates and Enriches Learning of Underserved
Students
Rick L. Garner & Christian Brown
Section I: Philosophical Underpinnings and Applications of Digital Arts
Media
Chapter 1: Decentering Normal
Karen Keifer-Boyd & Aaron D. Knochel
Chapter 2: From Who I Am to All We Can Be
Michelle Tillander
Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and
Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive
Teaching
Courtney Lee Weida
Section II: Expanded Curriculum and Accessibility for Special Needs
Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens:
Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
Tricia Fuglestad
Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner
Chapter 6: Museum for Everyone: Experiments and Probabilities in
Telepresence Robots
Eunjung Chang
Section III: Flipped Digital Classrooms for Special Needs
Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All
Rebecca K. Hitchcock
Chapter 8: Exploring the Possibilities and Effectiveness of Flipped
Classroom
Tingting Windy Wang & Rick L. Garner
Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities
Chapter 9: Precious and Fragile Things: Students' Digital Stories about
Virtual Ability/Disability Art on Virtual Worlds
Mary Stokrocki
Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is
Created by Virtual World Users
Hsiao-Cheng (Sandrine) Han & Rick Garner
Chapter 11: The Crayon Doesn't Do That: Early Childhood and Advanced
Technology
Sean Justice & Marta Cabral, with Kate Gugliotta
Section V: Video and Digital Imagery for Self-Exploration
Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of
Students with Autism Spectrum Disorder
Anthony Woodruff
Chapter 13: Vlogging for Pancakes: Using Technology to Practice
Understanding Ourselves as Learners
Stephanie Baer
Chapter 14: Exploring Empathy and Attention through Illusions with Middle
Level Students
Christopher Grodoski
Chapter 15: Transmedia Motivates and Enriches Learning of Underserved
Students
Rick L. Garner & Christian Brown
Introduction
Section I: Philosophical Underpinnings and Applications of Digital Arts
Media
Chapter 1: Decentering Normal
Karen Keifer-Boyd & Aaron D. Knochel
Chapter 2: From Who I Am to All We Can Be
Michelle Tillander
Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and
Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive
Teaching
Courtney Lee Weida
Section II: Expanded Curriculum and Accessibility for Special Needs
Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens:
Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
Tricia Fuglestad
Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner
Chapter 6: Museum for Everyone: Experiments and Probabilities in
Telepresence Robots
Eunjung Chang
Section III: Flipped Digital Classrooms for Special Needs
Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All
Rebecca K. Hitchcock
Chapter 8: Exploring the Possibilities and Effectiveness of Flipped
Classroom
Tingting Windy Wang & Rick L. Garner
Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities
Chapter 9: Precious and Fragile Things: Students' Digital Stories about
Virtual Ability/Disability Art on Virtual Worlds
Mary Stokrocki
Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is
Created by Virtual World Users
Hsiao-Cheng (Sandrine) Han & Rick Garner
Chapter 11: The Crayon Doesn't Do That: Early Childhood and Advanced
Technology
Sean Justice & Marta Cabral, with Kate Gugliotta
Section V: Video and Digital Imagery for Self-Exploration
Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of
Students with Autism Spectrum Disorder
Anthony Woodruff
Chapter 13: Vlogging for Pancakes: Using Technology to Practice
Understanding Ourselves as Learners
Stephanie Baer
Chapter 14: Exploring Empathy and Attention through Illusions with Middle
Level Students
Christopher Grodoski
Chapter 15: Transmedia Motivates and Enriches Learning of Underserved
Students
Rick L. Garner & Christian Brown
Section I: Philosophical Underpinnings and Applications of Digital Arts
Media
Chapter 1: Decentering Normal
Karen Keifer-Boyd & Aaron D. Knochel
Chapter 2: From Who I Am to All We Can Be
Michelle Tillander
Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and
Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive
Teaching
Courtney Lee Weida
Section II: Expanded Curriculum and Accessibility for Special Needs
Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens:
Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
Tricia Fuglestad
Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner
Chapter 6: Museum for Everyone: Experiments and Probabilities in
Telepresence Robots
Eunjung Chang
Section III: Flipped Digital Classrooms for Special Needs
Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All
Rebecca K. Hitchcock
Chapter 8: Exploring the Possibilities and Effectiveness of Flipped
Classroom
Tingting Windy Wang & Rick L. Garner
Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities
Chapter 9: Precious and Fragile Things: Students' Digital Stories about
Virtual Ability/Disability Art on Virtual Worlds
Mary Stokrocki
Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is
Created by Virtual World Users
Hsiao-Cheng (Sandrine) Han & Rick Garner
Chapter 11: The Crayon Doesn't Do That: Early Childhood and Advanced
Technology
Sean Justice & Marta Cabral, with Kate Gugliotta
Section V: Video and Digital Imagery for Self-Exploration
Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of
Students with Autism Spectrum Disorder
Anthony Woodruff
Chapter 13: Vlogging for Pancakes: Using Technology to Practice
Understanding Ourselves as Learners
Stephanie Baer
Chapter 14: Exploring Empathy and Attention through Illusions with Middle
Level Students
Christopher Grodoski
Chapter 15: Transmedia Motivates and Enriches Learning of Underserved
Students
Rick L. Garner & Christian Brown