Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the 'flipped' art classroom. With contributions from a range of disciplinary angles-including art…mehr
Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the 'flipped' art classroom. With contributions from a range of disciplinary angles-including art education, special education, educational philosophy, and educational technology-this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Rick Garner is a professor of Art Education at Kennesaw State University, USA.
Inhaltsangabe
Introduction Section I: Philosophical Underpinnings and Applications of Digital Arts Media Chapter 1: Decentering Normal Karen Keifer-Boyd & Aaron D. Knochel Chapter 2: From Who I Am to All We Can Be Michelle Tillander Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching Courtney Lee Weida Section II: Expanded Curriculum and Accessibility for Special Needs Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum Tricia Fuglestad Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens Sohee Koo & Rick L. Garner Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots Eunjung Chang Section III: Flipped Digital Classrooms for Special Needs Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All Rebecca K. Hitchcock Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom Tingting Windy Wang & Rick L. Garner Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities Chapter 9: Precious and Fragile Things: Students' Digital Stories about Virtual Ability/Disability Art on Virtual Worlds Mary Stokrocki Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users Hsiao-Cheng (Sandrine) Han & Rick Garner Chapter 11: The Crayon Doesn't Do That: Early Childhood and Advanced Technology Sean Justice & Marta Cabral, with Kate Gugliotta Section V: Video and Digital Imagery for Self-Exploration Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder Anthony Woodruff Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners Stephanie Baer Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students Christopher Grodoski Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students Rick L. Garner & Christian Brown
Introduction Section I: Philosophical Underpinnings and Applications of Digital Arts Media Chapter 1: Decentering Normal Karen Keifer-Boyd & Aaron D. Knochel Chapter 2: From Who I Am to All We Can Be Michelle Tillander Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching Courtney Lee Weida Section II: Expanded Curriculum and Accessibility for Special Needs Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum Tricia Fuglestad Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens Sohee Koo & Rick L. Garner Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots Eunjung Chang Section III: Flipped Digital Classrooms for Special Needs Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All Rebecca K. Hitchcock Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom Tingting Windy Wang & Rick L. Garner Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities Chapter 9: Precious and Fragile Things: Students' Digital Stories about Virtual Ability/Disability Art on Virtual Worlds Mary Stokrocki Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users Hsiao-Cheng (Sandrine) Han & Rick Garner Chapter 11: The Crayon Doesn't Do That: Early Childhood and Advanced Technology Sean Justice & Marta Cabral, with Kate Gugliotta Section V: Video and Digital Imagery for Self-Exploration Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder Anthony Woodruff Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners Stephanie Baer Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students Christopher Grodoski Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students Rick L. Garner & Christian Brown
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